Geode v2.0.0-beta.1 #425
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Our first Geode v2.0 beta! 2.2 support and much more.
No MacOS release yet, as no one has done much progress on it.
v2.0.0-beta.1
gd
as a required key in mod.json, to specify target GD version (f7a3947)matjson
(b9a09f7)AsyncWebRequest
class (d56c70f)postFields
renamed tobody
andbodyRaw
customRequest
renamed tomethod
CCDictionaryExt
, now 2nd template arg must be a pointer, making it more similar to std::map (e1b7b1f)mod.json
, most importantlyrequired
in dependencies (39d372c, b4235bb)There are many other things included in the v1.4.0 changelog. However since that version never officially released, heres their changes:
v1.4.0
utils::file::openFolder
logcat
in order to get crash reports, so reopening the game is required to generate them[[link(android)]]
in order to be linkedits in media nowAndroid/data/com.geode.launcher/files
game
, save files insave
LoadingLayer
(ef47647)GEODE_HIDDEN
to inline unique functions (71a79ab)CCNode::removeChildByID
export (23cd456)MDTextArea
fit its size (140f38b)SimpleTextArea
(7f277a7).geode
files (5c765c6)Pull Requests
New Contributors
@altalk23 @HJfod
Full Changelog: v1.3.10...v2.0.0-beta.1
This discussion was created from the release Geode v2.0.0-beta.1.
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