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Object tree
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## Overview | ||
Visit live demo - [Github Pages](https://gharielsl.github.io/voxel-mesh-editor). | ||
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The **Voxel Mesh Editor** is a tool for creating and editing voxel-based 3D models. | ||
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It allows to import and voxelify 3D models, sculpt with voxels, and to smooth out voxel meshes. | ||
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### Current and future features: | ||
- Object mode | ||
- [x] Copy paste | ||
- [x] Transform | ||
- [ ] Undo | ||
- [ ] Fly controls | ||
- Voxel mode | ||
- [x] Add/Remove | ||
- [x] Spray | ||
- [ ] Select | ||
- Scene tree and property editor | ||
- [x] Hide/Show/Select | ||
- [x] March cubes | ||
- [x] Transform | ||
- [ ] Voxelify mesh | ||
- Materials | ||
- [ ] Selection | ||
- [ ] Multiple groups | ||
- [ ] Voxel mesh shader | ||
- Import/Export | ||
- [ ] Save/Open | ||
- [ ] Import | ||
- Misc | ||
- [ ] Measuring | ||
- [ ] First person walk | ||
- [ ] 3d annotations | ||
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## Controls | ||
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### General | ||
- **Wheel Mouse Button + Drag**: Orbit. | ||
- **Left Mouse Button + Drag**: Fly. | ||
- **Left Mouse Button + WASD**: Fly - move. | ||
- **Right Mouse Button + Drag**: Span. | ||
- **Tab**: Switch between object mode and voxel mode. | ||
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### Object Mode | ||
- **T**: Translate. | ||
- **R**: Rotate. | ||
- **G**: Scale. | ||
- **F**: Select. | ||
- **Delete**: Delete selected objects. | ||
- **Ctrl + C**: Copy selected objects. | ||
- **Ctrl + V**: Paste the copied object. | ||
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### Voxel Mode | ||
- **Left Click**: Add a voxel. | ||
- **Right Click**: Remove a voxel. | ||
- **Ctrl + Drag**: Spray voxels. | ||
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## Voxelifying Imported Mesh | ||
- On the menu bar select `File`. | ||
- Import GLB/GLTF. | ||
- Select your file. | ||
- On the properties panel in the bottom right click `convert to voxel mesh`. | ||
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## Smoothing Voxel Meshes | ||
- Select the mesh. | ||
- On the properties panel tick `march cubes`. | ||
- Tick `smooth`. |
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