Reduce memory allocation during some styling operations #1262
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Specifically, when we apply a style, in some instances the tile or region is converted from one dtype to a float in order to preserve some of the transform properties through the process. We had been using
float
, which internally isnp.float64
. But,np.float32
gives sufficient accuracy for our styles. With this change,np.float32
is used unless the base datatype isfloat64
, in which we do not reduce the precision.