Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

TacticalRPGlike Pathfinding : Dijkstra algorithm #63

Open
astrale-sharp opened this issue May 4, 2020 · 2 comments
Open

TacticalRPGlike Pathfinding : Dijkstra algorithm #63

astrale-sharp opened this issue May 4, 2020 · 2 comments

Comments

@astrale-sharp
Copy link

Hey, I've made this with someone : https://github.com/MatejSloboda/Dijkstra_map_for_Godot
Its in rust and it allows for things astar does'nt provide, we're currently searching for a way to ship the binary directly (it doesnt work off the bat right now) but once that comes (or before?), Does it belong here? :)

@willnationsdev
Copy link
Member

Yes, I imagine we could try to find a way to accommodate that. It would likely be as a addons/godot-next-rust subfolder that contains a similar directory structure as the main one, but would only include your Rust implementations. You would then update the README to add the Dijkstra implementation and specify that the supported language is Rust. I recommend you create a bin directory, followed by a platform subfolder and then stick any compiled binaries in that directory. At least, that's my first thought. Others can feel free to recommend alternatives.

@astrale-sharp
Copy link
Author

Yea for now there is such bin folder with support for linux && windows
I'm still trying to compile for mac.. (from linux)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants