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Can't rename nodes normally #75

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Rubonnek opened this issue Jul 16, 2020 · 5 comments
Open

Can't rename nodes normally #75

Rubonnek opened this issue Jul 16, 2020 · 5 comments
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@Rubonnek
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Without godot-next in a project, one can double click on a node to change it's name.

For some reason having godot-next in a project disables this.

A workaround is to right click the node on the scene tree and click rename.

@Rubonnek
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Hmm... the can_handle function of delegation_inspect_plugin.gd fires twice for some reason.

@Rubonnek
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Hmm... the can_handle function of delegation_inspect_plugin.gd fires twice for some reason.

This is a bug on the engine itself. I'm still not sure why we can't rename nodes normally.

@Rubonnek
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The culprit scripts are the vector_display_2d.gd and the vector_display_3d.gd.

@Rubonnek
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This issue doesn't happen when those scripts are not being used.

@willnationsdev
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Whoa, this is a really weird sequence of bugs... O_O Uh, good to know. Will have to investigate more on this later.

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