From 3ae3aa0ec7d115c1bead0a1c54d937d1428caf66 Mon Sep 17 00:00:00 2001 From: Jacob King <40965071+jking47@users.noreply.github.com> Date: Thu, 4 Jan 2024 14:10:20 -0800 Subject: [PATCH 1/3] Adding Box2d, rapier 2d, and Jolt physics modules There has been some good work done with these lately they look really promising, I think they should be on the list. --- README.md | 3 +++ 1 file changed, 3 insertions(+) diff --git a/README.md b/README.md index c6a5e07150..8a208788db 100644 --- a/README.md +++ b/README.md @@ -307,7 +307,10 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Entity Spell System](https://github.com/Relintai/entity_spell_system) - An entity and spell system for complex (optionally multiplayer) RPGs (Godot 3.2, 4.0). - [godot-anl](https://github.com/Xrayez/godot-anl) - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support. +- [godot-box2d] (https://github.com/appsinacup/godot-box2d) - A [Box2D](https://github.com/erincatto/box2d) physics server for Godot (Godot 4.2) +- [godot-jolt] (https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics) (Godot 4.2) - [godot-luaAPI](https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua (Godot 3.2+, 4.0). +- [godot-rapier-2d] (https://github.com/appsinacup/godot-rapier-2d) - A 2D [rapier](https://github.com/dimforge/rapier) physics server for Godot (Godot 4.2) - [godot-python](https://github.com/touilleMan/godot-python) - Python support for Godot 3. - [godot-voxel](https://github.com/Zylann/godot_voxel) - Module for creating volumetric worlds (Godot 3.1+). - [Gdnet for Godot 3](https://github.com/PerduGames/gdnet3) - An ENet wrapper for Godot 3. From 08c2b7abfb9b99420b679cbf9d7c386c7adefb61 Mon Sep 17 00:00:00 2001 From: Jacob King <40965071+jking47@users.noreply.github.com> Date: Thu, 4 Jan 2024 14:14:20 -0800 Subject: [PATCH 2/3] Removing spaces removing spaces to stick with the style --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index 8a208788db..e699313471 100644 --- a/README.md +++ b/README.md @@ -307,10 +307,10 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Entity Spell System](https://github.com/Relintai/entity_spell_system) - An entity and spell system for complex (optionally multiplayer) RPGs (Godot 3.2, 4.0). - [godot-anl](https://github.com/Xrayez/godot-anl) - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support. -- [godot-box2d] (https://github.com/appsinacup/godot-box2d) - A [Box2D](https://github.com/erincatto/box2d) physics server for Godot (Godot 4.2) -- [godot-jolt] (https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics) (Godot 4.2) +- [godot-box2d](https://github.com/appsinacup/godot-box2d) - A [Box2D](https://github.com/erincatto/box2d) physics server for Godot (Godot 4.2) +- [godot-jolt](https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics) (Godot 4.2) - [godot-luaAPI](https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua (Godot 3.2+, 4.0). -- [godot-rapier-2d] (https://github.com/appsinacup/godot-rapier-2d) - A 2D [rapier](https://github.com/dimforge/rapier) physics server for Godot (Godot 4.2) +- [godot-rapier-2d](https://github.com/appsinacup/godot-rapier-2d) - A 2D [rapier](https://github.com/dimforge/rapier) physics server for Godot (Godot 4.2) - [godot-python](https://github.com/touilleMan/godot-python) - Python support for Godot 3. - [godot-voxel](https://github.com/Zylann/godot_voxel) - Module for creating volumetric worlds (Godot 3.1+). - [Gdnet for Godot 3](https://github.com/PerduGames/gdnet3) - An ENet wrapper for Godot 3. From 21bac9de191b0f1a6158cfd016f3acb33164e5ae Mon Sep 17 00:00:00 2001 From: Jacob King <40965071+jking47@users.noreply.github.com> Date: Thu, 4 Jan 2024 14:58:01 -0800 Subject: [PATCH 3/3] Adding periods to end of line, capitalize Rapier --- README.md | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index e699313471..84e3cce044 100644 --- a/README.md +++ b/README.md @@ -307,10 +307,10 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support). - [Entity Spell System](https://github.com/Relintai/entity_spell_system) - An entity and spell system for complex (optionally multiplayer) RPGs (Godot 3.2, 4.0). - [godot-anl](https://github.com/Xrayez/godot-anl) - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support. -- [godot-box2d](https://github.com/appsinacup/godot-box2d) - A [Box2D](https://github.com/erincatto/box2d) physics server for Godot (Godot 4.2) -- [godot-jolt](https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics) (Godot 4.2) +- [godot-box2d](https://github.com/appsinacup/godot-box2d) - A [Box2D](https://github.com/erincatto/box2d) physics server for Godot (Godot 4.2). +- [godot-jolt](https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics) (Godot 4.2). - [godot-luaAPI](https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua (Godot 3.2+, 4.0). -- [godot-rapier-2d](https://github.com/appsinacup/godot-rapier-2d) - A 2D [rapier](https://github.com/dimforge/rapier) physics server for Godot (Godot 4.2) +- [godot-rapier-2d](https://github.com/appsinacup/godot-rapier-2d) - A 2D [Rapier](https://github.com/dimforge/rapier) physics server for Godot (Godot 4.2). - [godot-python](https://github.com/touilleMan/godot-python) - Python support for Godot 3. - [godot-voxel](https://github.com/Zylann/godot_voxel) - Module for creating volumetric worlds (Godot 3.1+). - [Gdnet for Godot 3](https://github.com/PerduGames/gdnet3) - An ENet wrapper for Godot 3.