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Adding Box2d, rapier2d, and Jolt physics modules #309

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3 changes: 3 additions & 0 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -307,7 +307,10 @@ See [Vivraan/godot-lang-support](https://github.com/Vivraan/godot-lang-support).

- [Entity Spell System](https://github.com/Relintai/entity_spell_system) - An entity and spell system for complex (optionally multiplayer) RPGs (Godot 3.2, 4.0).
- [godot-anl](https://github.com/Xrayez/godot-anl) - A wrapper for [Accidental Noise Library](https://github.com/JTippetts/accidental-noise-library) with a visual noise editing support.
- [godot-box2d](https://github.com/appsinacup/godot-box2d) - A [Box2D](https://github.com/erincatto/box2d) physics server for Godot (Godot 4.2)
- [godot-jolt](https://github.com/godot-jolt/godot-jolt) - Allows you to use the [Jolt Physics Engine](https://github.com/jrouwe/JoltPhysics) (Godot 4.2)
- [godot-luaAPI](https://github.com/WeaselGames/godot_luaAPI) - Module for creating sandboxed modding APIs with Lua (Godot 3.2+, 4.0).
- [godot-rapier-2d](https://github.com/appsinacup/godot-rapier-2d) - A 2D [rapier](https://github.com/dimforge/rapier) physics server for Godot (Godot 4.2)
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- [godot-python](https://github.com/touilleMan/godot-python) - Python support for Godot 3.
- [godot-voxel](https://github.com/Zylann/godot_voxel) - Module for creating volumetric worlds (Godot 3.1+).
- [Gdnet for Godot 3](https://github.com/PerduGames/gdnet3) - An ENet wrapper for Godot 3.
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