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Maybe I am overlooking something here, but running eglot doesn't "just work". I have to manually call eglot then provide localhost:6005 which I would not have known if I hadn't found this issue: #137
Gleaned from this comment: #137 (comment), I copied the ~/Library/Application Support/Godot/editor_settings-4.tres to ~/.config/godot and eglot starts up as expected when opening a *.gd script. So I guess or assume that in your init.el maybe for a new elisp variable:gdscript-godot-config-directory you could use the Apple path, or you copy/symlink the *.tres file to ~/.config/godot`
Can any other macOS users verify this works, and if so, can I make a PR to add this requirement for macOS?
Edit: Nevermind, seems this PR is attempting to fix this issue: #138. I don't get the disconnecting issue that @bbbscarter complains about
whompyjaw
changed the title
Are we suppose to put localhost:6005 in our config?
Are we suppose to put localhost:6005 in our config (macOS)?
Apr 6, 2024
Maybe I am overlooking something here, but running
eglot
doesn't "just work". I have to manually calleglot
then providelocalhost:6005
which I would not have known if I hadn't found this issue: #137On macOS
Am I suppose to open a project a specific way?
When I open a
sctipt.gd
in a project I get[eglot] (warning) Wrong type argument: processp, nil
So then I have to manually run
M-x eglot
and type inlocalhost:6005
it loads eglotThe text was updated successfully, but these errors were encountered: