Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Refactor gdscript-eglot-contact #158

Merged

Conversation

katomuso
Copy link
Contributor

@katomuso katomuso commented Nov 5, 2024

I've refactored it a bit before making it possible to not have to specify gdscript-eglot-version explicitly.

Copy link
Collaborator

@xiliuya xiliuya left a comment

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

ACK

(* space) ?= (* space)
(group (+ digit)))
nil t)
(string-to-number (match-string 1))))))
Copy link
Collaborator

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

Can you add documentation to these functions? Thanks!

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

I've added documentation for gdscript-eglot--get-config-dir and gdscript-eglot--extract-port functions.

@xiliuya xiliuya merged commit c3d9988 into godotengine:master Dec 7, 2024
13 checks passed
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

Successfully merging this pull request may close these issues.

3 participants