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Fix README files, especially in Android IAP demos
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aaronfranke committed Nov 29, 2020
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2 changes: 1 addition & 1 deletion 2d/README.md
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These demos are all 2D, but otherwise do not have a common theme.

Languages: Most have GDScript, some have
[GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html)
[GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)

Renderers: 6 of them are GLES 3, but most are GLES 2
2 changes: 1 addition & 1 deletion 2d/screen_space_shaders/README.md
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Several examples of full screen 2D shader processing.
Many common full-res effects are implemented here for reference.

Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html) and GDScript
Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html) and GDScript

Renderer: GLES 3 (the blur effect is not available in GLES 2, the rest work)

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2 changes: 1 addition & 1 deletion 2d/sprite_shaders/README.md
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This is a sample consisting of different shaders applied to some sprites.
Effects include outlines, blurs, distorts, shadows, glows, and more.

Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html)
Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)

Renderer: GLES 2

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4 changes: 2 additions & 2 deletions misc/README.md
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These demos don't fit into any other category, so they go into this folder.

Languages: All have GDScript, OpenSimplexNoise has
[GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html),
[GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html),
OS test has some
[C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
[C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)

Renderers: All are GLES 2
4 changes: 2 additions & 2 deletions misc/os_test/README.md
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Expand Up @@ -7,7 +7,7 @@ new platform or to check for regressions.
In a nutshell, this demo shows how you can get information from the
operating system, or interact with the operating system.

Language: GDScript and some [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
Language: GDScript and some [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)
(Mono is NOT required to run this demo)

Renderer: GLES 2
Expand All @@ -29,7 +29,7 @@ which gathers information about the OS using the OS class.

On a Mono-enabled version of Godot, Godot will load `MonoTest.cs` into
the `MonoTest` node. Then, information determined by
[`C# preprocessor defines`](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/c_sharp_features.html#preprocessor-defines)
[`C# preprocessor defines`](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/c_sharp_features.html#preprocessor-defines)
will be added to the left panel.

## Screenshots
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12 changes: 12 additions & 0 deletions mobile/android_iap/README.md
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# Android IAP

This demo shows how to make in-app payments in Android.

Note: Running the demo requires exporting and uploading the game to Google Play.

Language: GDScript

Renderer: GLES 2

Note: There is a C# version available
[here](https://github.com/godotengine/godot-demo-projects/tree/master/mono/android_iap).
2 changes: 1 addition & 1 deletion mono/2.5d/README.md
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Expand Up @@ -4,7 +4,7 @@ This demo project shows a way to create a 2.5D game
in Godot by mixing 2D and 3D nodes. It also adds a
2.5D editor viewport for easily editing 2.5D levels.

Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html) and a little bit of GDScript
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html) and a little bit of GDScript

Renderer: GLES 2

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4 changes: 2 additions & 2 deletions mono/README.md
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# Mono Demos

These demos are written in [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html).
These demos are written in [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html).
You must have the Mono version of Godot to run these.

Languages: All have [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html),
Languages: All have [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html),
2.5D has some GDScript

Renderers: Dodge the Creeps is GLES 3, rest are GLES 2
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9 changes: 5 additions & 4 deletions mono/android_iap/README.md
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# Android IAP with C#

These demos depend on features only available in mobile phones or tablets.
This demo shows how to make in-app payments in Android in C#.

The Android IAP demo only runs on Android.
Note: Running the demo requires exporting and uploading the game to Google Play.

Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)

Renderer: GLES 2

Note: There is a GDScript version available [here](https://github.com/godotengine/godot-demo-projects/tree/master/mobile/AndroidInAppPurchasesWithCSharp).
Note: There is a GDScript version available
[here](https://github.com/godotengine/godot-demo-projects/tree/master/mobile/android_iap).
2 changes: 1 addition & 1 deletion mono/dodge_the_creeps/README.md
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Expand Up @@ -8,7 +8,7 @@ This is a finished version of the game featured in the
tutorial in the documentation, but ported to C#. For more details,
consider following the tutorial in the documentation.

Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)

Renderer: GLES 3 (particles are not available in GLES 2)

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2 changes: 1 addition & 1 deletion mono/multiplayer_pong/README.md
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A multiplayer demo of Pong. One player presses "host". The other presses "join". This only works locally.

Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)

Renderer: GLES 2

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2 changes: 1 addition & 1 deletion mono/pong/README.md
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Expand Up @@ -4,7 +4,7 @@ A simple Pong game. This demo shows best practices
for game development in Godot, including
[signals](https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.html).

Language: [C#](https://docs.godotengine.org/en/latest/getting_started/scripting/c_sharp/index.html)
Language: [C#](https://docs.godotengine.org/en/latest/tutorials/scripting/c_sharp/index.html)

Renderer: GLES 2

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2 changes: 1 addition & 1 deletion viewport/README.md
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Expand Up @@ -4,6 +4,6 @@ These demos showcase various ways to use the
[`Viewport`](https://docs.godotengine.org/en/stable/classes/class_viewport.html) node.

Languages: All have GDScript, Dynamic Split Screen has
[GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html)
[GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html)

Renderers: 3D in 2D and GUI in 3D use GLES 3, the rest are GLES 2
2 changes: 1 addition & 1 deletion viewport/dynamic_split_screen/README.md
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This sample project showcases an implementation of dynamic
split screen, also called Voronoi split screen.

Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shading/shading_reference/shading_language.html) and GDScript
Language: [GDSL](https://docs.godotengine.org/en/latest/tutorials/shaders/shader_reference/shading_language.html) and GDScript

Renderer: GLES 2

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4 changes: 2 additions & 2 deletions visual_script/README.md
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# VisualScript Demos

These demos are written in [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html).
These demos are written in [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html).

Languages: All are [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html),
Languages: All are [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html),
Multitouch View has some GDScript

Renderers: All are GLES 2
2 changes: 1 addition & 1 deletion visual_script/circle_pop/README.md
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Expand Up @@ -4,7 +4,7 @@ Demo of a simple game using visual script.
You must click the circles to "pop" them in
order to stop their invasion of the screen.

Language: [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html)
Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html)

Renderer: GLES 2

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2 changes: 1 addition & 1 deletion visual_script/multitouch_view/README.md
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Simple debugger for multitouch input.
Shows red dots everywhere you press.

Language: [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html)
Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html)

Renderer: GLES 2

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2 changes: 1 addition & 1 deletion visual_script/pong/README.md
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Expand Up @@ -4,7 +4,7 @@ A simple Pong game. This demo shows best practices
for game development in Godot, including
[signals](https://docs.godotengine.org/en/latest/getting_started/step_by_step/signals.html).

Language: [VisualScript](https://docs.godotengine.org/en/latest/getting_started/scripting/visual_script/index.html)
Language: [VisualScript](https://docs.godotengine.org/en/latest/tutorials/scripting/visual_script/index.html)

Renderer: GLES 2

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