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Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer #41157

Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer

Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer #41157

🏁 Windows  /  Editor w/ clang-cl (target=editor, tests=yes, use_llvm=yes)

succeeded Oct 3, 2024 in 6m 25s