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Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer #41157

Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer

Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer #41157

🐧 Linux  /  Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)

succeeded Oct 3, 2024 in 10m 19s