Skip to content

Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer #41157

Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer

Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer #41157

Job Run time
32s
8m 55s
2m 43s
3m 45s
4m 19s
3m 40s
3m 52s
11m 27s
6m 25s
9m 3s
6m 42s
7m 50s
7m 3s
17m 29s
10m 19s
9m 51s
5m 51s
4m 19s
8m 35s
2h 12m 40s