Properly utilize surface information when creating pipelines and vertex arrays in canvas renderer #41157
Job | Run time |
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32s | |
8m 55s | |
2m 43s | |
3m 45s | |
4m 19s | |
3m 40s | |
3m 52s | |
11m 27s | |
6m 25s | |
9m 3s | |
6m 42s | |
7m 50s | |
7m 3s | |
17m 29s | |
10m 19s | |
9m 51s | |
5m 51s | |
4m 19s | |
8m 35s | |
2h 12m 40s |