Use "literal" term where appropriate in shader language internals and in error messages. #101974
+187
−187
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Previously we were using "constant" to describe all instances of immutable declarations, whether that was an inline literal or an actual declared constant variable. This lack of disambiguation also resulted in some misleading error messages, ie: "expected integer constant" where only a literal is actually valid (and passing an actual constant like PI would fail with that exact error message).
This also improves a few error messages that only stated the expectation of an integer constant when it was more appropriate to say an integer OR float literal. This was originally brought up here: #101926
If this gets a green light I'll also take a stab at shoring up the docs to see if there's improvements to be made around "constant" vs "literal".
Before:
After: