From b5feb7aa4c3bb34d6d24997274972f3f2e1a0b4a Mon Sep 17 00:00:00 2001 From: Aaron Franke Date: Sat, 6 Jan 2024 05:17:13 -0600 Subject: [PATCH] Add to_node_0d and to_node_3d to exceptions --- AutomaticBugs/BasicData.gd | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/AutomaticBugs/BasicData.gd b/AutomaticBugs/BasicData.gd index aeb1787..0ac3425 100644 --- a/AutomaticBugs/BasicData.gd +++ b/AutomaticBugs/BasicData.gd @@ -35,7 +35,10 @@ var function_exceptions: Array = [ "set_is_setup", # Just don't use, in SkeletonModification crashes "_update_shape", # TODO, probably crashes exported build "get_custom_monitor", # TODO crashes only in exported build - "to_node", # 64977 - expected, because create completelly new object + # Convert GLTF data to nodes, these are expected to allocate memory. + "to_node", # 64977 + "to_node_0d", + "to_node_3d", ### ### Input crashes, still are some problems TODO ###