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Sorry no one dropped you an answer here; I don't think there's much attention on this compared to the Slack channel. Quick answers:
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Hey All!I am trying to use open-match in our new Unreal game project.I read maybe 80% of the source code, and most of them are pretty good.Now I have some questions:
The synchronizer is a definitly a singleton. Is the evaluator also? Are multiple evalutor useful?
If the proposal pool is big, the evaluator must sore all of them. Is this a performence problem? Is map-reduce useful here?
CreateTicket just create random ticket ids. To avoid duplicate tickets for the same player, I modified this code to let ticketId represent playerId, and when inserting into redis, I use SETNX. Is this the right way to solve the problem?
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