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Summary: | ||
<!-- Use this issue tracker to file bugs and feature requests | ||
related to the Google VR SDK for Unity. | ||
For advice and general questions, please use the `google-cardboard` and | ||
`daydream` tags on Stack Overflow: | ||
- https://stackoverflow.com/questions/tagged/google-cardboard | ||
- https://stackoverflow.com/questions/tagged/daydream | ||
--> | ||
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Found using: | ||
* Google VR SDK version: | ||
* Unity version: | ||
* Phone manufacturer, model, and O/S version: | ||
* Viewer manufacturer & model: | ||
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Steps to reproduce the issue: | ||
### SPECIFIC ISSUE ENCOUNTERED | ||
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### HARDWARE/SOFTWARE VERSIONS | ||
- Unity: | ||
- Google VR SDK for Unity: | ||
- Device manufacturer, model, and O/S: | ||
- Device fingerprint: | ||
Use `adb shell getprop ro.build.fingerprint` | ||
- Device display metrics: | ||
Output of `adb shell dumpsys display | grep mBaseDisplayInfo` | ||
- Google VR Services: | ||
On Windows, use: `adb shell pm dump com.google.vr.vrcore | findstr /i "packages: versionName"` | ||
On macOS, use: `adb shell pm dump com.google.vr.vrcore | egrep -i versionName\|packages:` | ||
- Viewer manufacturer & model: | ||
- Link to Unity project that reproduces the issue: | ||
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### STEPS TO REPRODUCE THE ISSUE | ||
1. | ||
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Workarounds: | ||
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### WORKAROUNDS (IF ANY) | ||
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Additional comments: | ||
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### ADDITIONAL COMMENTS |
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26 changes: 14 additions & 12 deletions
26
Assets/GoogleVR/Demos/Editor/PermissionsDemoBuildProcessor.cs
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