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GVR SDK for Unity v1.130.1
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rusmaxham committed Mar 17, 2018
1 parent bfacaff commit 2687140
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Showing 2 changed files with 7 additions and 2 deletions.
7 changes: 6 additions & 1 deletion Assets/GoogleVR/Editor/GvrBuildProcessor.cs
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Expand Up @@ -17,9 +17,12 @@
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;
using System.Linq;

#if UNITY_IOS
using UnityEditor.iOS.Xcode;
using System.IO;
using System.Linq;
#endif

#if UNITY_2017_2_OR_NEWER
using UnityEngine.XR;
Expand Down Expand Up @@ -90,6 +93,7 @@ public void OnPostprocessBuild(BuildReport report) {
#endif

public void OnPostprocessBuild(BuildTarget target, string outputPath) {
#if UNITY_IOS
// Add Camera usage description for scanning viewer QR codes on iOS.
if (target == BuildTarget.iOS) {
// Read plist
Expand All @@ -104,6 +108,7 @@ public void OnPostprocessBuild(BuildTarget target, string outputPath) {
// Write plist
File.WriteAllText(plistPath, plist.WriteToString());
}
#endif
}

// 'Player Settings > Virtual Reality Supported' enabled?
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2 changes: 1 addition & 1 deletion Assets/GoogleVR/Scripts/GvrUnitySdkVersion.cs
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Expand Up @@ -18,7 +18,7 @@
/// Provides and logs versioning information for the GVR SDK for Unity.
/// </summary>
public class GvrUnitySdkVersion {
public const string GVR_SDK_VERSION = "1.130.0";
public const string GVR_SDK_VERSION = "1.130.1";

// Google VR SDK supports Unity 5.6 or newer.
#if !UNITY_5_6_OR_NEWER
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