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Sync main to dev #347
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Sync main to dev #347
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#builder #603 add default animation & animation binding
Co-authored-by: qiniu-x[bot] <154984095+qiniu-x[bot]@users.noreply.github.com>
Bumps [github.com/hajimehoshi/ebiten/v2](https://github.com/hajimehoshi/ebiten) from 2.7.5 to 2.7.6. - [Release notes](https://github.com/hajimehoshi/ebiten/releases) - [Commits](hajimehoshi/ebiten@v2.7.5...v2.7.6) --- updated-dependencies: - dependency-name: github.com/hajimehoshi/ebiten/v2 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
…atus animation binding: support "step"
…hajimehoshi/ebiten/v2-2.7.6 Bump github.com/hajimehoshi/ebiten/v2 from 2.7.5 to 2.7.6
…_bitmapres fix #293 sprite's pivot should be scaled by current costume's bitmapResolution
Bumps [github.com/hajimehoshi/ebiten/v2](https://github.com/hajimehoshi/ebiten) from 2.7.6 to 2.7.7. - [Release notes](https://github.com/hajimehoshi/ebiten/releases) - [Commits](hajimehoshi/ebiten@v2.7.6...v2.7.7) --- updated-dependencies: - dependency-name: github.com/hajimehoshi/ebiten/v2 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
…hajimehoshi/ebiten/v2-2.7.7 Bump github.com/hajimehoshi/ebiten/v2 from 2.7.6 to 2.7.7
…k_bug fix: Click-capture issue with sprite pivot #297
Bumps [github.com/hajimehoshi/ebiten/v2](https://github.com/hajimehoshi/ebiten) from 2.7.7 to 2.7.8. - [Release notes](https://github.com/hajimehoshi/ebiten/releases) - [Commits](hajimehoshi/ebiten@v2.7.7...v2.7.8) --- updated-dependencies: - dependency-name: github.com/hajimehoshi/ebiten/v2 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
…hajimehoshi/ebiten/v2-2.7.8 Bump github.com/hajimehoshi/ebiten/v2 from 2.7.7 to 2.7.8
Builder#648 support Widget Monitor
* animation support mutil channel * support playing animation while performing actions: gliding, moving, and turning * just apply the animation result; there's no need to add the start value. * fixed turnTo (left|right) bug * fixed extra animation custome index error * fix: Unexpected behavior of RotationStyle heading: [0, 180] is considered facing right heading: (-180, 0) is considered facing left * auto set animation.aniType when calling step turnto * fix: 1. the default animation's state should always be set to 'loop'. 2. when any other animation (excluding 'die') stops, the default animation should commence. * set to the latest costume when there is no default animation * aniTypeFrame supports the configuration of 'FrameTo' and 'FrameFrom' properties, which is equivalent to configuring 'To' and 'From'. * fix: use frameFps to control the speed of frame animation * fix fps not work when fps ==0 && anim type == aniTypeFrame bug * define the unit duration of the additional behavior of the animation using the variables StepDuration and TurnToDuration. * change the behavior of playing the default animation to be non-blocking
* Upgrade monitor config * Fix: animation config bug * Upgrade test animation config: MonkeyAndCrocodile * Upgrade test animation config : Camera * Upgrade anim config * Add comment
* Panic if not found widget * Monitor use the same font for text and label * Adjust the widget's size according to the font size * Monitor support built with -tags canvas
) * Add default values for the 'size' and 'color' attributes of the Monitor * Convert func "GetWidget" to generic * Format code * Convert Widget from win space(0,0 is top left) to game space(0,0 is center) * Avoid using singleton mode * GetWidget support Game pointer * Support call getWidget at main.spx
* simplify `Gopt_Game_Gopx_GetWidget` * split getWidget * make `getAllShapes` private
replace audio parser with the parser of Ebiten
Bumps [github.com/hajimehoshi/ebiten/v2](https://github.com/hajimehoshi/ebiten) from 2.7.8 to 2.7.9. - [Release notes](https://github.com/hajimehoshi/ebiten/releases) - [Commits](hajimehoshi/ebiten@v2.7.8...v2.7.9) --- updated-dependencies: - dependency-name: github.com/hajimehoshi/ebiten/v2 dependency-type: direct:production update-type: version-update:semver-patch ... Signed-off-by: dependabot[bot] <support@github.com>
fix: Unify Die behavior of initial / cloned sprite #314
…hajimehoshi/ebiten/v2-2.7.9 Bump github.com/hajimehoshi/ebiten/v2 from 2.7.8 to 2.7.9
* fix: Strange behavior of OnTouched #298 * Remove unused import * Rename onTouchBegin => onTouchStart * Remove touch interfaces of sprites * Remove alert in comment * Add OnTouchStart interfaces, Remove OnTouched and OnTouchEnd * Fix data race in test case * Rename *touched* to *touching* * Tutorial changed from touching to OnTouchStart
[Git-flow] Hi @nighca, There are some suggestions for your information: Rebase suggestions
Which seems insignificant, recommend to use For other If you have any questions about this comment, feel free to raise an issue here: |
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