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ship.py
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ship.py
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import os.path
import pygame
from pygame.sprite import Sprite
from game_stats import GameStats
from settings import Settings
class Ship(Sprite):
def __init__(self, ai_settings: Settings, screen: pygame.SurfaceType
, size=(0, 0), image_name="images/ship1.png"):
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the ship image and get its rect.
# fullname = os.path.join(os.getcwd(), image_name
try:
self.image = pygame.image.load(image_name)
except pygame.error as e:
print('Cannot load image: ', image_name)
print(e)
raise SystemExit
if size == (0, 0):
size = ai_settings.ship_size
self.image = pygame.transform.scale(self.image, size)
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# Store a float value for the ship's center.
self.center = float(self.rect.centerx)
# Movement Flags.
self.moving_right = False
self.moving_left = False
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)
def update(self, stats: GameStats):
"""Update the ship's position based on the movement flag."""
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor * stats.time_passed
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor * stats.time_passed
# Update rect object from self.center
self.rect.centerx = self.center
def center_ship(self):
"""Position the ship at center on screen."""
self.center = float(self.screen_rect.centerx)