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I have been using Verlet Rope class, It's fantastic! I'm working in a game with variable length ropes, wich I achieve by changing the max length of the joint by calling:
Everything works great with the joints, I checked with the debugger, but I cannot get the VRope class update the number of sprites it uses to represent the rope, for example, when I decrease the joint a lot, I get a little sag.
Could you help me? Let me know I you need more info, like project or screenshots.
Thanks in advance,
Renzo Crisóstomo
The text was updated successfully, but these errors were encountered:
Hi,
I have been using Verlet Rope class, It's fantastic! I'm working in a game with variable length ropes, wich I achieve by changing the max length of the joint by calling:
((b2RopeJoint *)_joint)->SetMaxLength(((b2RopeJoint *)_joint)->GetMaxLength() + 10/PTM_RATIO);
Everything works great with the joints, I checked with the debugger, but I cannot get the VRope class update the number of sprites it uses to represent the rope, for example, when I decrease the joint a lot, I get a little sag.
Could you help me? Let me know I you need more info, like project or screenshots.
Thanks in advance,
Renzo Crisóstomo
The text was updated successfully, but these errors were encountered: