diff --git a/internal/component/prometheus/remote/queue/network/loop.go b/internal/component/prometheus/remote/queue/network/loop.go index f80b3a415..8135afac4 100644 --- a/internal/component/prometheus/remote/queue/network/loop.go +++ b/internal/component/prometheus/remote/queue/network/loop.go @@ -23,7 +23,7 @@ import ( var _ actor.Worker = (*loop)(nil) -// loop handles the low level sending of data. It conceptually a queue. +// loop handles the low level sending of data. It's conceptually a queue. // loop makes no attempt to save or restore signals in the queue. // loop config cannot be updated, it is easier to recreate. This does mean we lose any signals in the queue. type loop struct {