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added generic fastener element #310
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i'm not sure what
means, so I clicked it |
Now with 100,000,000,000,000,000,000% more unit tests! |
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Now with 100,000,000,000,000,000,000% more unit tests!
haha I see that Chen's presentation yesterday really had an impact on you!
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I am still confused about Fastener
it looks like a partial copy of Element
and Beam
but not clear how it's used. From our whiteboard session I'm missing the FastenerJoint
part and how it interacts with FastenerElement
. Should we have another session to discuss?
ready for re-review |
I don't see the need for a separate |
ah I think what's happening is that you're doing all that in that other PR (BallFastenerJoiningBallWithTentaclesJoint). so maybe that's why I'm confused. |
tryna keep it grainular |
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LGTM
closes #319
This adds a generic fastener element which sets the stage for carious connectors like brackets and steel plates. We may want to add another generic 'dowel' class or we could include screws, nails, dowels, etc here under fastener. Heirarchy TBD.
What type of change is this?
Checklist
Put an
x
in the boxes that apply. You can also fill these out after creating the PR. If you're unsure about any of them, don't hesitate to ask. We're here to help! This is simply a reminder of what we are going to look for before merging your code.CHANGELOG.md
file in theUnreleased
section under the most fitting heading (e.g.Added
,Changed
,Removed
).invoke test
).invoke lint
).compas_timber.datastructures.Beam
.