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(GH wiki) Assembly

Ania A edited this page Mar 2, 2023 · 2 revisions

Assembly

Assembly component creates a frame structure made of joined Beams. It connects the beams and adds features based on provided Joints and Features definitions.

Geometric operations like cutting, trimming and solid boolean subtractions, which are implied by joints and features, may be computationally expensive, and are disabled by default. To activate it, set applyFeatures to True. Errors provide a log of unsuccessful feature-apply operations.

Assembly as such is an abstract object. To visualize it (to visualize the beams in the assembly), use the ShowAssembly component that returns the Brep geometry of the beams.

 

Important!
The order in the list of Joints and Features matters!

  • if the user inputs two different joint definitions for the same pair of beams, the last one in the list will be applied (overrides entries earlier in the list)
  • the Joints are processed first, then Features.

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