forked from hackclub/sprig
-
Notifications
You must be signed in to change notification settings - Fork 0
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
* Create uav.js * Add files via upload * Update metadata --------- Co-authored-by: Lucas Honda <88567622+LucasHT22@users.noreply.github.com>
- Loading branch information
Showing
2 changed files
with
195 additions
and
0 deletions.
There are no files selected for viewing
Loading
Sorry, something went wrong. Reload?
Sorry, we cannot display this file.
Sorry, this file is invalid so it cannot be displayed.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,195 @@ | ||
/* | ||
@title: uav | ||
@author: malted | ||
@tags: [] | ||
@img: "" | ||
@addedOn: 2024-03-04 | ||
*/ | ||
const player = "p" | ||
const playerFlipped = "f" | ||
const waterSurface = "s" | ||
const water = "w" | ||
const uav = "u" | ||
const booyah = "b" | ||
|
||
setLegend( | ||
[ player, bitmap` | ||
....0........... | ||
....00....0..... | ||
....060...00.... | ||
....060...060... | ||
....060...060... | ||
....0660..060... | ||
....0660..0660.. | ||
....0660..0660.. | ||
....000...0660.. | ||
.00.0.....000... | ||
0CC00000..0..... | ||
0CCCCCCC00000000 | ||
0C0C0C0CCCCCCCC0 | ||
0C0C0C0C0C0C0C0. | ||
0CCCCCCCCCCCC0.. | ||
.000000000000...` ], | ||
[ playerFlipped, bitmap` | ||
...........0.... | ||
.....0....00.... | ||
....00...060.... | ||
...060...060.... | ||
...060...060.... | ||
...060..0660.... | ||
..0660..0660.... | ||
..0660..0660.... | ||
..0660...000.... | ||
...000.....0.00. | ||
.....0..00000CC0 | ||
00000000CCCCCCC0 | ||
0CCCCCCCC0C0C0C0 | ||
.0C0C0C0C0C0C0C0 | ||
..0CCCCCCCCCCCC0 | ||
...000000000000.` ], | ||
[ waterSurface, bitmap` | ||
7777777777777777 | ||
7777777777777777 | ||
7777777777777777 | ||
7755777777577777 | ||
5555777775557775 | ||
5555577755555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555` ], | ||
[ water, bitmap` | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555 | ||
5555555555555555` ], | ||
[ uav, bitmap` | ||
......LLL....... | ||
.......L........ | ||
....LLLLLLL..... | ||
....L11111L..... | ||
....L32323L..... | ||
....L32323L..... | ||
....L32323L..... | ||
....L32323L..... | ||
....L55323L..... | ||
....L55323L..... | ||
....L11111L..... | ||
....L11111L..... | ||
.....L111L...... | ||
.....L111L...... | ||
......L1L....... | ||
.......L........` ], | ||
[ booyah, bitmap` | ||
C...C.........CC | ||
CC.....CC....CC. | ||
.......C.....C.. | ||
..6............. | ||
..666......33... | ||
C.6666....33633. | ||
....66666633663. | ||
....699229336... | ||
9996993233396... | ||
.969223223399... | ||
...693222239999. | ||
.666932222226... | ||
.663333223326... | ||
CC6332223399999. | ||
C.333299999669CC | ||
..33.666666666.C` ] | ||
) | ||
|
||
setSolids([]) | ||
|
||
let level = 0 | ||
const levels = [ | ||
map` | ||
........ | ||
........ | ||
........ | ||
...p.... | ||
ssssssss | ||
wwwwwwww` | ||
] | ||
const waterLevel = 4 // TODO: Increase sea levels as the game goes on (i.e. decrease this value) | ||
|
||
setMap(levels[level]) | ||
|
||
setPushables({ | ||
[ player ]: [] | ||
}) | ||
|
||
let p = getFirst(player) | ||
let playerLeft = false | ||
let paused = false | ||
|
||
let freq = 2000 | ||
|
||
const fireUav = () => { | ||
if (paused) return | ||
const uavX = Math.floor(Math.random() * width()) | ||
addSprite(uavX, 0, uav) | ||
|
||
setTimeout(fireUav, Math.random() * freq) | ||
} | ||
const spawnLoop = setTimeout(fireUav, freq) | ||
|
||
let updateCount = 0 | ||
const updateLoop = setInterval(() => { | ||
console.log("update loop", paused); | ||
const t = tilesWith(uav) | ||
getAll(uav).forEach(u => { | ||
u.y++ | ||
if (p.x == u.x && p.y == u.y) paused = true | ||
}) | ||
freq -= updateCount++ | ||
if (freq <= 300) freq = 300 | ||
|
||
addText(`${updateCount}`, { x: 1, y: 1, color: color`0`} ) | ||
if (paused) { | ||
clearInterval(updateLoop) | ||
clearText() | ||
addText(`Score was ${updateCount}\n Obama: 1\n You: 0`, { x: 4, y: 4, color: color`3` } ) | ||
clearTile(p.x, p.y) | ||
getAll(uav).forEach(u => u.y < waterLevel && clearTile(u.x, u.y)) | ||
addSprite(p.x, p.y, booyah) | ||
} | ||
}, 300) | ||
|
||
function move() { | ||
if (paused) return | ||
|
||
if (p.x >= width() - 1) { | ||
clearTile(p.x, p.y) | ||
addSprite(p.x, p.y, playerFlipped) | ||
p = getFirst(playerFlipped) | ||
playerLeft = true | ||
} else if (p.x <= 0) { | ||
clearTile(p.x, p.y) | ||
addSprite(p.x, p.y, player) | ||
p = getFirst(player) | ||
playerLeft = false | ||
} | ||
|
||
p.x += playerLeft ? -1 : 1 | ||
} | ||
|
||
afterInput(move) |