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* Add Boba Maze * Rename Boba Maze.js to Boba_Maze.js * Update metadata --------- Co-authored-by: Lucas <88567622+LucasHT22@users.noreply.github.com>
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/* | ||
@title: Boba_Maze | ||
@author: audreyolafz | ||
@tags: ['puzzle'] | ||
@img: "" | ||
@addedOn: 2024-02-20 | ||
Get through the levels of boba creation to make your own drink! | ||
Two special keys let you advance to the next level with ease. | ||
*/ | ||
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const player = "p" | ||
const ball = "a" | ||
const snowglobe = "g" | ||
const boba = "b" | ||
const leaf = "f" | ||
const blacktea = "t" | ||
const cream = "c" | ||
const drink = "d" | ||
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setLegend( | ||
[ player, bitmap` | ||
....00000000.... | ||
..00LLLLLLLL00.. | ||
.00L........L00. | ||
0L............L0 | ||
.00LL......LL00. | ||
..000LLLLLL000.. | ||
..0L.000000.L0.. | ||
..0L........L0.. | ||
..0L........L0.. | ||
..0L........L0.. | ||
..0L........L0.. | ||
..0L........L0.. | ||
..0L........L0.. | ||
..0L........L0.. | ||
..00LLLLLLLL00.. | ||
....00000000....`], | ||
[ ball, bitmap` | ||
................ | ||
................ | ||
......1111...... | ||
....1122221L.... | ||
...122222271L... | ||
...122222277L... | ||
..12222222221L.. | ||
..12222222271L.. | ||
..1222222227LL.. | ||
..12222222771L.. | ||
...177222771L... | ||
...L17777711L... | ||
....LL1111LL.... | ||
......LLLL...... | ||
................ | ||
................` ], | ||
[ snowglobe, bitmap` | ||
......1111...... | ||
....11....11.... | ||
...1........1... | ||
..1..........1.. | ||
.1............1. | ||
.1............1. | ||
1..............1 | ||
1..............1 | ||
1..............1 | ||
1..............1 | ||
.1............1. | ||
.1............1. | ||
..1..........1.. | ||
..L1........1L.. | ||
.LLL11....11LLL. | ||
LLLLLL1111LLLLLL` ], | ||
[ boba, bitmap` | ||
.....111111..... | ||
...112222221L... | ||
..12222222211L.. | ||
.12222222222CL.. | ||
.12222222222C1L. | ||
.12222222222C1L. | ||
122222222222FC1L | ||
1222222222222F1L | ||
1222222222222CLL | ||
122222222222FC1L | ||
.1122222222FC11L | ||
..1FCC222FFFCLL. | ||
..L11CFFFCCCCL.. | ||
...L1CCCCC111L.. | ||
...LL111111LL... | ||
.....LLLLLL.....` ], | ||
[ leaf, bitmap` | ||
..............00 | ||
............00D0 | ||
.........00044D0 | ||
......0004444D40 | ||
....004D44D4D4D0 | ||
...0444D44DD4409 | ||
..04444DD4444D0. | ||
..04444D4444409. | ||
.04444D44444D0.. | ||
.0444D44444D09.. | ||
0D44D44444D09... | ||
0DD44444D009.... | ||
0D4444D0099..... | ||
0D4D00099....... | ||
0000999......... | ||
9999............` ], | ||
[ blacktea, bitmap` | ||
....0L0.00L..... | ||
...0LL0L001L.... | ||
....100L000L.... | ||
.L0.000LL00..... | ||
.LL..001L00..00. | ||
.010000L0001L0.. | ||
.00000000.0L000. | ||
0L.0.0000.0L0.0. | ||
0L00.0100000000. | ||
LL0.L0LL0000001. | ||
L000L00000L.0LL. | ||
L0.01L000LL.0L.. | ||
.0000L0.01.00L.. | ||
..000.0L0.0000.. | ||
....000L1000.... | ||
.....000L.......` ], | ||
[ cream, bitmap` | ||
......CC........ | ||
.....C21C....... | ||
.....C221C...... | ||
....C2121C...... | ||
....C21211C..... | ||
...C2112211C.... | ||
..C22122211C.... | ||
..C221222211CC.. | ||
.C221122122111C. | ||
C22112221222111C | ||
C22112221122221C | ||
.C112222211222C. | ||
..CCC2222212CCC. | ||
.....CCCCCCC.... | ||
................ | ||
................` ], | ||
[ drink, bitmap` | ||
......1111...... | ||
......1..1...... | ||
......1001...... | ||
...0001221000... | ||
.00222122122200. | ||
0222221221222220 | ||
.00000000000000. | ||
..099919919990.. | ||
..099919919990.. | ||
..099999999990.. | ||
..009999099900.. | ||
...0909999090... | ||
...0999099990... | ||
...0099990900... | ||
....09999990.... | ||
....00000000....` ], | ||
) | ||
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setSolids([player, ball, boba, leaf, blacktea, cream, drink]) | ||
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let level = 0 | ||
const levels = [ | ||
map` | ||
p..f | ||
.f.. | ||
..fg | ||
f.f.`, | ||
map` | ||
bg.b. | ||
.b..b | ||
..b.. | ||
bb..b | ||
..pb.`, | ||
map` | ||
tt.p.t | ||
t..ttt | ||
.t..t. | ||
t.t... | ||
.t.t.t | ||
t.g...`, | ||
map` | ||
...a.ap | ||
.a..a.. | ||
ga.a... | ||
a..a.aa | ||
.a.a... | ||
....a.a | ||
aa....a`, | ||
map` | ||
c...c... | ||
...c.c.c | ||
c.c.c.c. | ||
p.c.c..g | ||
c...c.cc | ||
.c.c.... | ||
...cc..c | ||
cc....c.`, | ||
map` | ||
d`, | ||
] | ||
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const currentLevel = levels[level]; | ||
setMap(currentLevel) | ||
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setPushables({ | ||
[ player ]: [player] | ||
}) | ||
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onInput("w", () => { | ||
const melody = tune ` | ||
400: A4~400, | ||
12400` | ||
playTune(melody) | ||
getFirst(player).y -= 1 | ||
}) | ||
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onInput("a", () => { | ||
const melody = tune ` | ||
400: G4^400, | ||
14400` | ||
playTune(melody) | ||
getFirst(player).x -= 1 | ||
}) | ||
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onInput("s", () => { | ||
const melody = tune ` | ||
400: E4^400, | ||
12400` | ||
playTune(melody) | ||
getFirst(player).y += 1 | ||
}) | ||
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onInput("d", () => { | ||
const melody = tune ` | ||
400: F4^400, | ||
14400` | ||
playTune(melody) | ||
getFirst(player).x += 1 | ||
}) | ||
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onInput("i", () => { | ||
clearText(); | ||
addText(`To Move:`, {y:3, color: color`0` }); | ||
addText(`W, A, S, D`, {y:4, color: color`0` }); | ||
addText(`Other Controls:`, {y:6, color: color`0` }); | ||
addText(`I for help`, {y:7, color: color`0` }); | ||
addText(`J to reset level`, {y:8, color: color`0` }); | ||
setTimeout(() =>{ | ||
clearText() | ||
}, 5000); | ||
}); | ||
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onInput("j", () => { | ||
const currentLevel = levels[level]; | ||
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if (currentLevel !== undefined) { | ||
clearText(""); | ||
setMap(currentLevel); | ||
} | ||
}); | ||
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onInput("k", () => { | ||
clearTile(getFirst(player).x+1, getFirst(player).y) | ||
clearTile(getFirst(player).x-1, getFirst(player).y) | ||
clearTile(getFirst(player).x, getFirst(player).y+1) | ||
clearTile(getFirst(player).x, getFirst(player).y-1) | ||
}) | ||
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onInput("l", () => { | ||
addSprite(getFirst(player).x, getFirst(player).y, snowglobe) | ||
}) | ||
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afterInput(() => { | ||
const goal = tilesWith(snowglobe, player).length; | ||
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if (goal === 1) { | ||
level++; | ||
const currentLevel = levels[level]; | ||
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if (currentLevel !== undefined) { | ||
setMap(currentLevel); | ||
} else { | ||
addText("You made boba :D", { y: 6, color: color`H` }); | ||
} | ||
} | ||
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if (level === 0) { | ||
addText("Level 1", { y: 2, color: color`C` }); | ||
addText("Collect tapioca leaves", { y: 7, color: color`L` }); | ||
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setTimeout(() => { | ||
clearText(); | ||
}, 3000); | ||
} else if (level === 1) { | ||
addText("Level 2", { y: 2, color: color`C` }); | ||
addText("Collect boba balls", { y: 7, color: color`L` }); | ||
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setTimeout(() => { | ||
clearText(); | ||
}, 3000); | ||
} else if (level === 2) { | ||
addText("Level 3", { y: 2, color: color`C` }); | ||
addText("Collect black tea leaves", { y: 7, color: color`L` }); | ||
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setTimeout(() => { | ||
clearText(); | ||
}, 3000); | ||
} else if (level === 3) { | ||
addText("Level 4", { y: 2, color: color`C` }); | ||
addText("Add water", { y: 7, color: color`L` }); | ||
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setTimeout(() => { | ||
clearText(); | ||
}, 3000); | ||
} else if (level === 4) { | ||
addText("Level 5", { y: 2, color: color`C` }); | ||
addText("Add cream on top", { y: 7, color: color`L` }); | ||
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setTimeout(() => { | ||
clearText(); | ||
}, 3000); | ||
} else if (level === 5) { | ||
addText("Enjoy your drink!", { y: 7, color: color`L` }); | ||
const melody = tune ` | ||
400: F4^400 + A4^400, | ||
400: G4^400 + B4^400, | ||
400: A4^400 + C5^400, | ||
400: D5^400, | ||
400: D5^400, | ||
400: D5^400, | ||
10400` | ||
playTune(melody) | ||
setTimeout(() => { | ||
clearText(); | ||
}, 3000); | ||
} | ||
}) | ||
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