Releases: gschup/ggrs
Releases · gschup/ggrs
v0.10.2
What's Changed
- fix: Fix result error type for bitfield-rle update to 0.2.1 by @MaxCWhitehead in #73
- update parking_lot to 0.12 by @nelson137 in #71
New Contributors
- @MaxCWhitehead made their first contribution in #73
- @nelson137 made their first contribution in #71
Full Changelog: v0.10.1...v0.10.2
v0.10.1
What's Changed
- Report which frames checksums failed for in synctest sessions by @johanhelsing in #66
Full Changelog: v0.10.0...v0.10.1
v0.10.0
Changelog
- Rename types with GGRS prefix to match rust naming conventions
- Removed deprecated
GgrsError
variants GameStateCell
now implements debug.- fixed a bug where checksums of unconfirmed frames were compared during desync detection.
- You can now trigger a desync manually in the example game by pressing SPACE.
v0.9.4
v0.9.3
v0.9.2
v0.9.1
v0.9.0
Changelog:
- removed
GameState
from the public API. - removed
PlayerInput
from the public API.AdvanceFrame
requests will now hand over a tuple with theInputStatus
and status of that input - added
InputStatus
enum to distinguish the status of given inputs - users now have to call
add_local_input(..)
for every local player before callingadvance_frame()
- enabled multiple players per endpoint
- sessions are now constructed through a unified
SessionBuilder
- overhauled all generics
- provided inputs are now generic. The user has to only supply a POD struct instead of serialized input
- added a
Config
trait with types to bundle all generic options - renamed
GameInput
toPlayerInput
- the user now has to explicitly create a socket themselves before creating a session
v0.8.0
Changelog:
GameState
now is a genericGameState<T: Clone = Vec<u8>>
, so serialization of game state to save and load is no longer requiredtrait NonBlockingSocket
now is a genericNonBlockingSocket<A>
, whereA
generalizes the address that the socket uses to send a packet.