Rockstar is a dynamically-typed Turing-complete programming language.
Rockstar is designed for creating computer programs that are also song lyrics, and is heavily influenced by the lyrical conventions of 1980s hard rock and power ballads.
Mainly because if we make Rockstar a real (and completely pointless) programming language, then recruiters and hiring managers won't be able to talk about 'rockstar developers' any more.
Also 'cos it's kinda fun and any language based on the idea of compiling Meatloaf lyrics has to be worth a look, right?
Also we can make stickers. Who doesn't want a sticker on their laptop saying 'CERTIFIED ROCKSTAR DEVELOPER'?
Rockstar is intended to give the programmer an unprecedented degree of poetic license when it comes to the composition and structure of their programs.
There's two ways to declare and use variables in Rockstar.
Common variables consist of one of the keywords the
, my
or your
followed by a unique variable name, which must contain only lowercase ASCII letters a-z.
Proper variables are proper nouns - any word that isn't a reserved keyword and starts with an uppercase letter. Proper variable names can contain spaces as long as each space is followed by an uppercase letter. Whilst some developers may use this feature to create variables with names like Customer ID
, Tax Rate
or Distance In KM
, we recommend you favour idiomatic variable names such as Tommy
, Gina
, Roxanne
, Layla
, Black Betty
, Billie Jean
and Eleanor Rigby
.
As in Ruby, Python and VBScript, variables are dynamically and you don't need to declare variables before use.
Pronouns
The keywords it
, he
, she
, him
, her
, them
, they
always refer to the most recently named variable, determined at parse time.
Rockstar uses a very similar type system to that defined by the ECMAScript type system, except undefined
doesn't sound very rock'n'roll so we use mysterious
instead.
- Mysterious - the value of any variable that hasn't been assigned a value, denoted by the keyword
mysterious
- Null - the null type. Evaluates as equal to zero and equal to false. The keywords
nothing
,nowhere
andnobody
are defined as aliases fornull
- Boolean - a logical entity having two values
true
andfalse
. (The keywordsmaybe
anddefinitely maybe
are reserved for future use) - Number - Numbers in Rockstar are stored using the DEC64 numeric type.
- String - Rockstar strings are sequences of 16-bit unsigned integer values representing UTF-16 code points.
- Object - a collection of named data properties, as in ECMAScript.
String literals in Rockstar use single or double quotes interchangably.
"Hello World"
'This is a string'
Numeric literals in Rockstar are written as decimal numbers
123
3.141592654
Assignment is denoted by the put/into
keyword combination:
Put 123 into X
will assign the value123
to the variableX
Put 'Hello World' into the message
will assign the value'Hello World'
to the variablethe message
Increment and decrement are supported by the Build {variable} up
and Knock {variable} down
keywords.
Build my world up
will increment the value stored inmy world
by 1.Knock the walls down
will decrement the value stored inthe walls
by 1
Rockstar also supports a unique language feature known as poetic literals. Inspired by the here-document syntax supported by many scripting languages, poetic literals allow the programmer to simultaneously initialize a variable and express their innermost angst.
For the keywords true
, false
, nothing
, nobody
and nowhere
, a poetic assignment is a single line consisting of a variable name, the is
keyword and the required value literal
My heart is true
- initialises the variablemy heart
with the Boolean valuetrue
Tommy is nobody
- initialises the variableTommy
with the valuenull
using thenobody
alias
A poetic string literal assignment starts with a variable name, followed by one of the keywords says
followed by a single space. The rest of the line up to the \n
terminator is treated as an unquoted string literal.
Billy says hello world!\n
will initialise the variableBilly
with the string literal"hello world!"
The world says hello back\n
will initialise the variablethe world
with the string literalhello back
A poetic number literal begins with a variable name, followed by one of the keywords is
or the aliases was
or were
. As long as the next symbol is not a reserved keyword, the rest of the line is treated as a decimal number in which the values of consecutive digits are given by the lengths of the subsequent barewords, up until the end of the line. To allow the digit zero, and to compensate for a lack of suitably rock'n'roll 1- and 2-letter words, word lengths are parsed modulo 10. A period (.) character denotes a decimal place. Other than the first period, any non-alphabetical characters are ignored.
Tommy was a lovestruck ladykiller
initialisesTommy
with the value100
Sweet Lucy was a dancer
- initialisesSweet Lucy
with the value 16My dreams were ice. A life unfulfilled; wakin' everybody up, taking booze and pills
- initialisesmy dreams
with the value `3.1415926535'
Similar to the single-equals operator in Visual Basic and some scripting languages, the is
keyword in Rockstar is interepreted differently depending whether it appears as part of a statement or as part of an expression.
Comparison in Rockstar can only be done within an expression.
Tommy is nobody
initialises the variableTommy
with the valuenobody
If Tommy is nobody then
- will execute the next line if, and only if, the variableTommy
is equal tonobody
The modifier not
will invert the meaning of the comparison, similar to IS NULL / IS NOT NULL
in SQL. The keyword ain't
is an alias for is not
. This usage runs contrary to idiomatic English, where "Tommy isn't anybody", "Tommy ain't nobody" and "Tommy ain't not nobody" somehow mean exactly the same thing.
Rockstar also supports the comparison syntax is {comparator} than
, where {comparator}
is defined as one of the keywords higher
, greater
, bigger
or stronger
to denote 'greater than', and the keywords lower
, less
, smaller
and weaker
to denote 'less than'.
Use the Listen
keyword to read one line of input from STDIN. Use Listen to
to capture the input into a named variable.
Listen to your heart
- read one line of input fromSTDIN
and store it inyour heart
Use the Say
keyword to write the value of a variable to SDTOUT
.
Say Tommy
- will output the value stored inTommy
toSTDOUT
Rockstar defines Shout
, Whisper
and Scream
as aliases for Say
Conditional expressions start with the If
keyword, followed by an expression. If the expression evaluates to true
, then the subsequent code block is executed.
Similar to the If
statement, a loop is denoted by the While
or Until
keyword, which will cause the subsequent code block to be executed repeatedly whilst the expression is satisfied:
Tommy was a dancer
While Tommy ain't nothing,
Knock down Tommy
And around we go
That'll initialize Tommy with the value 16 (using the poetic number literal syntax) and then loop, decrementing Tommy by 1 each time until Tommy equals zero (i.e ain't nothing
returns false).
The break
and continue
statements work as they do in most block-based languages. Rockstar defines Break it down!
as an alias for break
and Take it to the top
as an alias for continue
A block of statements in Rockstar is denoted by the and
keyword at the start of a line. Any line beginning with and
forms part of a block statement continuing the previous line. The block ends when we hit a statement that doesn't start with and
Tommy was a dancer
While Tommy ain't nothing
Shout it
Knock it down
And around we go
Functions are declared with a variable name followed by the takes
keyword and a list of argument separated by the and
keyword.
Multiply takes X and Y
Search takes Needle and Haystack
The function body is a list of statements with no separating blank lines. A blank line denotes the end of a function body. Functions in Rockstar always have a return value, indicated by the Give back
keyword.
Functions are called using the 'taking' keyword:
Multiply taking 3, 5
is an expression returning (presumably) 15Search taking "hands", "lay your hands on me"
Here's FizzBuzz in minimalist Rockstar, with block scope indented for clarity:
Modulus takes Number and Divisor
While Number is higher than Divisor
Take Divisor from Number
Give back Number
Limit is 100
Counter is 0
Fizz is 3
Buzz is 5
Until Counter is Limit
Build Counter up
If Modulus taking Counter, Fizz is 0 and Modulus taking Counter, Buzz is 0
Say "FizzBuzz!"
And Continue
If Modulus taking Counter and Fizz is 0
Say "Fizz!"
And Continue
If Modulus taking Counter and Buzz is 0
Say "Buzz!"
And Continue
Say Counter
End
And here's the same thing in idiomatic Rockstar, using poetic literals and no indentation
Midnight takes your heart and your soul
While your heart is higher than your soul
Take your soul from your heart
Give back your heart
Desire is a lovestruck ladykiller
My world is nothing
Fire is ice
Hate is water
Until my world is Desire,
Build my world up
If Midnight taking Desire, Fire is nothing and Midnight taking Desire, Hate is nothing
Shout "FizzBuzz!"
And take it to the top
If Midnight taking Desire, Fire is nothing
Shout "Fizz!"
And take it to the top
If Midnight taking Desire, Hate is nothing
Say "Buzz!"
And take it to the top
Whisper my world
And around we go
- Work out if this is even remotely implementable. I'm not sold on the idea of continuation prefixes for block syntax - for starters it won't let you implement nested blocks.
- Explore other ideas for Turing-complete rock ballad compilers. Maybe something based on BF where we use word length or initial letters or something to compile lyrics down to BF or some other very minimalist but Turing-complete language
- Make 'Certified Rockstar Developer' stickers and give them out to anybody who can write even one line of Rockstar.