These are examples of how to use LYGIA Shader Library with three.js
Live examples: lygia.guidoschmidt.cc
Example | Preveiw |
---|---|
marching squares [2D] | |
forward rendering [basic] | |
forward rendering [advanced], 5 x 5 PBR Materials |
Clone this repository including its submodules. LYGIA is used as git submodule in this repository.
git clone --recurse-submodules git@github.com:guidoschmidt/lygia_threejs_examples.git
The repository contains several examples in. Each example is its own sub-project. You can start each example as following:
cd 3d-forward-rendering-basic
npm | yarn | pnpm install
npm | yarn | pnpm dev
You can also start an overview HTML page by running just:
npm | yarn | pnpm dev
- Use THREE.js internal light shadow map. Currently it looks like there's an
incosistency when using
light.shadow.map.texture
as the shadow map texture. - Create a custom
LygiaMaterial
in order to integrate into THREE.js render pipeline - Pass all PBR material parameters to the Lygia shaders/materials