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GLSL preprocessor rework

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@gustafla gustafla released this 26 Feb 14:06
· 7 commits to main since this release

Full Changelog: v1.3.0...v1.3.1

This release improves the shader debugging experience by emitting #line-directives, so that error messages have correct line numbers. The #include-directive now works when nested or used recursively (but without support for guards). All preprocessor code has been rewritten and moved to a new unit called preprocessor.c

Library dependencies have been updated.