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Getting Started
Gustavo Lara edited this page May 15, 2018
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19 revisions
Let's create a button with an event. X and Y coordinates are 10 and 10 by default, width and height fit the text:
require "gooi"
function love.load()
gooi.newButton({text = "Exit"}):onRelease(function()
love.event.quit()
end)
end
function love.draw()
gooi.draw()
end
function love.mousepressed(x, y, button) gooi.pressed() end
function love.mousereleased(x, y, button) gooi.released() end
Result:
require "gooi"
function love.load()
gooi.newButton({
text = "Exit",
x = 100,
y = 100,
w = 150,
h = 35,
icon = "imgs/exit.png"
}):onRelease(function()
gooi.confirm({
text = "Are you sure?",
ok = function()
love.event.quit()
end
})
end)
:warning()
end
function love.draw()
gooi.draw()
end
function love.mousepressed(x, y, button) gooi.pressed() end
function love.mousereleased(x, y, button) gooi.released() end
Result:
(Note how update operations are needed here)
require "gooi"
function love.load()
btn = gooi.newButton({
text = "Exit",
x = 100,
y = 100,
w = 150,
h = 35,
icon = "imgs/exit.png"
}):onRelease(function()
gooi.confirm({
text = "Are you sure?",
ok = function()
love.event.quit()
end
})
end)
:warning()
slider = gooi.newSlider()
end
function love.update(dt)
gooi.update(dt)
btn.style.bgColor[2] = slider:getValue()
end
function love.draw()
gooi.draw()
end
function love.mousepressed(x, y, button) gooi.pressed() end
function love.mousereleased(x, y, button) gooi.released() end