This project investigates computational methods for two key solution concepts in game theory:
- Shapley Value for coalitional games.
- Nash Equilibria for non-cooperative games.
We demonstrate that leveraging specific properties of graph-based games can significantly speed up the computation of these solution concepts. Additionally, we implement a mechanism design to incentivize truthful reporting in weighted path games.
- Setting: A graph-based coalitional game where the value of a coalition depends on forming a path between two special nodes ( s ) and ( t ).
- Objective: Fairly distribute the coalition's worth among players.
- Key Innovation: Optimize the characteristic function representation by only storing winning coalitions.
- Results:
- For both dense and sparse graphs, the optimized approach outperformed the naive approach by an order of magnitude.
Figure 1: Shapley Value computation for sparse graphs.
Figure 2: Shapley Value computation for dense graphs.
- Setting: A non-cooperative game where agents decide to cooperate or defect.
- Payoff Structure:
- Cooperative agents gain if a path forms and have fewer than three cooperating neighbors.
- Defectors incur a penalty in all cases.
- Key Innovation: Reduce the number of strategy profiles to check by pre-selecting always-cooperating nodes.
- Results:
- Sparse graphs benefit significantly from the optimized solution.
- Dense graphs show minimal improvement due to high connectivity.
Figure 3: Nash Equilibria computation for sparse graphs.
Figure 4: Nash Equilibria computation for dense graphs.
- Approach: Use tree decomposition to propagate candidate Nash equilibria from leaf to root.
- Challenges: Scalability issues due to global payoff dependencies.
- Future Directions: Simplified models to improve performance.
- Objective: Incentivize truthful utility declarations for selecting the maximum weighted path between ( s ) and ( t ).
- Implementation: A VCG mechanism ensures that truthfully reporting utility is the dominant strategy.
- Results:
- Players gain the most by declaring their true utility in single-play settings.
Figure 5: Gain of a player under truthful reporting.
- Languages & Tools:
- Python (used for computation and benchmarking).
- Google Colab (environment for running experiments).
time
module (for performance evaluation).
- Graph Categories:
- Sparse graphs: Edge density in [0.1, 0.5].
- Dense graphs: Edge density in [0.5, 0.9].
- Experiments:
- Benchmarked naive and optimized approaches for Shapley Value and Nash Equilibria computation.
Approach | Sparse Graphs | Dense Graphs |
---|---|---|
Naive | 12.67 | 14.79 |
Optimized | 1.48 | 2.06 |
Approach | Sparse Graphs | Dense Graphs |
---|---|---|
Naive | 0.60 | 0.23 |
Optimized | 0.16 | 0.18 |