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SoundDemo.s
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SoundDemo.s
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;; SoundDemo.s
;;
;; version 1.0
;;
;; by <Butze@Rockin-B.de>
;; ! misc.i: ocr, modified, trl, trh for bmp2asm compatibility modified!
timer1lr equ $4
timer1lc equ $5
count equ $6
helpscreens equ 8
;; bits in keys
pressed_sleep equ 7 ; same like port 3, if 0: button pressed
pressed_mode equ 6
pressed_b equ 5
pressed_a equ 4
pressed_right equ 3
pressed_left equ 2
pressed_down equ 1
pressed_up equ 0
;; parts borrowed from tiny tetris by Marcus Comstedt
.include "sfr.i"
;; Reset and interrupt vectors
.org 0
jmpf start
.org $3
jmp nop_irq
.org $b
jmp nop_irq
.org $13
jmp nop_irq
.org $1b
jmp t1int
.org $23
jmp nop_irq
.org $2b
jmp nop_irq
.org $33
jmp nop_irq
.org $3b
jmp nop_irq
.org $43
jmp nop_irq
.org $4b
clr1 p3int,0
clr1 p3int,1
nop_irq:
reti
;; some firmware calls that can be found
;; in various homebrew games in this form
.org $100
writeflash:
not1 ext, 0
jmpf writeflash
ret
.org $110
verifyflash:
not1 ext, 0
jmpf verifyflash
ret
.org $120
readflash:
not1 ext, 0
jmpf readflash
ret
.org $130
t1int:
push ie
clr1 ie,7
not1 ext,0
jmpf t1int
pop ie
reti
.org $1f0
goodbye:
not1 ext,0
jmpf goodbye
;; Header
.org $200
.byte "Sound Demo " ; 16 letters
.byte "Created by Butze@Rockin-B.de " ; 32 letters
;; Icon header
.org $240
.word 3,10 ; Three frames
;; Icon palette
.org $260
.word $F000,$F800,$F080,$F880,$F008,$F808,$F088,$FCCC
.word $F888,$FF00,$F0F0,$FFF0,$F00F,$FF0F,$F0FF,$FFFF
;; The "Rockin-B" icon for VMU file browser on Dreamcast
.org $280
include"icon.i"
;; Your main program starts here.
.org $680
start:
clr1 ie,7 ; block nonmasked interrupts
mov #$a1,ocr ; clock divisor 6, subclock mode(32kHz), main clock stopped
mov #$09,mcr ; refresh rate 166Hz, Graphic mode on
mov #$80,vccr ; lcd enabled
clr1 p3int,0
clr1 p1,7
mov #$ff,p3 ; initialise keys
set1 ie,7 ; enable all interrupts
call clrscr ; clear screen
;; now here the demo
SoundDemo:
;; set SUB clock 32768/6 = 5461 Hz
clr1 ocr, mainclk ; disable MAIN clock
set1 ocr, mainctl ; stop MAIN clock
set1 ocr, halfclk ; set frequency divisor to 6
set1 ocr, subclk ; enable SUB clock
set1 ocr, rcctl ; stop RC oscillator
;; init variables for sound control
mov #0, acc
st timer1lr
st t1lr
mov #127, acc
st timer1lc
st t1lc
;; set timer 1 control, enable timer 1 low compare to allow sound output
mov #%00010000, t1cnt
main:
call getkeys
bne #$FF, main
mov #<title, trl
mov #>title, trh
call setscr
.waitkey:
call getkeys
be #$FF, .waitkey
menu:
call getkeys
bne #$FF, menu
mov #<select, trl
mov #>select, trh
call setscr
.waitkey:
call getkeys
be #$FF, .waitkey
bn acc, pressed_a, timer1low
bn acc, pressed_b, help
br .waitkey
help:
call getkeys
bne #$FF, help
mov #<help1, trl
mov #>help1, trh
mov #0, count
.next:
call getkeys
bne #$FF, .next
call setscr
.waitkey:
call getkeys
be #$FF, .waitkey
;; check if it was the last screen
inc count
ld count
be #helpscreens, .end
;; update flashrom pointers
ld trl
add #192
st trl
bn psw, cy, .no_ovf
inc trh
.no_ovf:
br .next
.end
brf main
timer1low:
callf getkeys
bne #$FF, timer1low
;; initially set the picture
mov #<set_t1l, trl
mov #>set_t1l, trh
call setscr
.loop:
;; update display
mov #1, xbnk
mov #$81, 2
ld timer1lr
st @R2
mov #$84, 2
ld timer1lc
st @R2
;; check keys
.waitkeys:
call getkeys
be #$FF, .waitkeys
st c
bp c, pressed_a, .skip_a
brf cpufreq
.skip_a:
bp c, pressed_left, .skip_left
dec timer1lr
br .timer1lradj
.skip_left:
bp c, pressed_right, .skip_right
inc timer1lr
.timer1lradj:
ld timer1lr
st t1lr
;; adjust duty to 50%
mov #$FF, acc
sub timer1lr
clr1 acc, 0
ror
add timer1lr
st timer1lc
st t1lc
;; wait untill next half second
clr1 psw, rambk0
ld $1E
.wait1:
be $1E, .wait1
set1 psw, rambk0
.skip_right:
bp c, pressed_up, .skip_up
inc timer1lc
br .timer1lcadj
.skip_up:
bp c, pressed_down, .skip_down
dec timer1lc
.timer1lcadj:
ld timer1lc
st t1lc
;; wait untill next half second
clr1 psw, rambk0
ld $1E
.wait2:
be $1E, .wait2
set1 psw, rambk0
.skip_down:
bp c, pressed_b , .skip_b
not1 t1cnt, t1lrun
.waitrelease:
callf getkeys
bne #$FF, .waitrelease
.skip_b:
br .loop
cpufreq:
callf getkeys
bne #$FF, cpufreq
;; initially set the picture
mov #<set_freq, trl
mov #>set_freq, trh
call setscr
.loop:
callf getkeys
bne #$FF, .loop
;; check keys
.waitkeys:
call getkeys
be #$FF, .waitkeys
st c
bp c, pressed_a, .skip_a
brf main
.skip_a:
bp c, pressed_left, .skip_left
;; set SUB clock 32768/6 = 5461 Hz
clr1 ocr, mainclk ; disable MAIN clock
set1 ocr, mainctl ; stop MAIN clock
set1 ocr, halfclk ; set frequency divisor to 6
set1 ocr, subclk ; enable SUB clock
set1 ocr, rcctl ; stop RC oscillator
.skip_left:
bp c, pressed_right, .skip_right
;; activate RC clock 600/6 = 100 kHz
clr1 ocr, mainclk ; disable MAIN clock
set1 ocr, mainctl ; stop MAIN clock
set1 ocr, halfclk ; set frequency divisor to 6
clr1 ocr, rcctl ; start RC oscillator
clr1 ocr, subclk ; enable RC clock
.skip_right:
bp c, pressed_up, .skip_up
;; activate RC clock 600/12 = 50 kHz
clr1 ocr, mainclk ; disable MAIN clock
set1 ocr, mainctl ; stop MAIN clock
clr1 ocr, halfclk ; set frequency divisor to 12
clr1 ocr, rcctl ; start RC oscillator
clr1 ocr, subclk ; enable RC clock
.skip_up:
bp c, pressed_down, .skip_down
;; set SUB clock 32768/12 = 2730 Hz
clr1 ocr, mainclk ; disable MAIN clock
set1 ocr, mainctl ; stop MAIN clock
clr1 ocr, halfclk ; set frequency divisor to 12
set1 ocr, subclk ; enable SUB clock
set1 ocr, rcctl ; stop RC oscillator
.skip_down:
br .loop
;; some needful functions
include"misc.i"
;; some screen images
include "title.i"
include "select.i"
include "help1.i"
include "help2.i"
include "help3.i"
include "help4.i"
include "help5.i"
include "help6.i"
include "help7.i"
include "help8.i"
include "set_T1L.i"
include "set_FREQ.i"
.cnop 0,$200 ; pad to an even number of blocks