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Visualization.py
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Visualization.py
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__author__ = 'Hagar'
import math,time, Simulations
from tkinter import *
from tkinter import _tkinter
from TheGame import Board, GameController, load_adjacencies
class BoardVisualization:
"""
creating a GUI of the game using tkinter
This is the main loop of the game
"""
def __init__(self):
"""Initializes visualization with the specified parameters"""
self.board = Board()
self.controller = GameController(self)
self.player = self.controller.who_is_next()
# Initialize a drawing surface
self.master = Tk()
self.text = Text(self.master)
self.text.config(state=DISABLED)
self.w = Canvas(self.master, width=500, height=500)
self.w.pack()
self.master.update()
# Draw a backing and lines
x1, y1 = self._map_coords(0, 0)
x2, y2 = self._map_coords(8, 8)
self.w.create_rectangle(x1, y1, x2, y2, fill="green")
# Draw gridlines
for i in range(9):
x1, y1 = self._map_coords(i, 0)
x2, y2 = self._map_coords(i, 8)
self.w.create_line(x1, y1, x2, y2)
for i in range(9):
x1, y1 = self._map_coords(0, i)
x2, y2 = self._map_coords(8, i)
self.w.create_line(x1, y1, x2, y2)
# draw first 4 discs in the center
xb1, yb1 = 5, 4
xb2, yb2 = 4, 5
xw1, yw1 = 4, 4
xw2, yw2 = 5, 5
self.w.create_oval([xw1*55-20, yw1*55-20, xw1*55+20, yw1*55+20], fill="white")
self.w.create_oval([xb1*55-20, yb1*55-20, xb1*55+20, yb1*55+20], fill="black")
self.w.create_oval([xw2*55-20, yw2*55-20, xw2*55+20, yw2*55+20], fill="white")
self.w.create_oval([xb2*55-20, yb2*55-20, xb2*55+20, yb2*55+20], fill="black")
# Draw some status text
self.status_text = self.w.create_text(25, 3, font="Verdana 11 bold", anchor=NW, fill="blue",
text=self._status_string())
self.status_text2 = self.w.create_text(25, 478, font="Verdana 11 bold", anchor=NW, fill="blue",
text=self._status_string2())
# create message texts for later
self.text2 = self.w.create_text(200, 200, fill="red", font="bold", text="Invalid move. Try again")
self.r = self.w.create_rectangle(self.w.bbox(self.text2), fill="white")
self.w.tag_lower(self.r, self.text2)
self.text3 = self.w.create_text(250, 250, anchor=CENTER, fill="purple",
font="Times 250 bold", text="GAME OVER")
self.r3 = self.w.create_rectangle(self.w.bbox(self.text3), fill="black")
self.text4 = self.w.create_text(250, 250, anchor=CENTER, text="No possible moves ")
self.r4 = self.w.create_rectangle(self.w.bbox(self.text4), fill="white")
self.text5 = self.w.create_text(135, 20, font="Verdana 12 bold", fill="red", anchor=NW, text="BLACK")
self.text6 = self.w.create_text(250, 250, anchor=CENTER, text="Computer is thinking...")
self.r6 = self.w.create_rectangle(self.w.bbox(self.text6), fill="white")
self.w.delete(self.text2)
self.w.delete(self.r)
self.w.delete(self.text3)
self.w.delete(self.r3)
self.w.delete(self.text4)
self.w.delete(self.r4)
self.w.delete(self.text5)
self.w.delete(self.text6)
self.w.delete(self.r6)
self.line1 = self.w.create_line(15, 25, 200, 25, dash=(4, 2), fill="yellow")
self.w.delete(self.line1)
self.AdjacencyDict = load_adjacencies()
# event trigger - mouse-click
self.w.bind("<Button-1>", self.mouse_click)
self.master.update()
# main loop
self.master.mainloop()
def _status_string(self):
"""
Returns status string apears above board:
what player is playing now
"""
if self.controller.who_is_next().get_player_color() == "W": self.playing = "WHITE"
else: self.playing = "BLACK"
return f"Now playing: {str(self.playing)}"
def _status_string2(self):
"""
Returns an appropriate status string to print:
what player is playing now, number of black and white discs and what percent of the board is full
"""
self.num_black = self.board.num_black_white()[0]
self.num_white = self.board.num_black_white()[1]
self.percent_full = round(100*((self.num_black + self.num_white)/64))
return f"White: {self.num_white}, Black: {self.num_black}; {self.percent_full}% filled"
def _map_coords(self, x, y):
""" Maps grid positions to window positions (in pixels)"""
return 250+450*(x-4)/8, 250+450*(4-y)/8
def mouse_click(self, location):
"""triggered by mouse click on board game"""
# converting from pixel-location to x,y coordinate location
x, y = location.x, location.y
xa = 1 + math.floor(8 * x / 450 + 4 - 8 * 250 / 450)
ya = 1 + math.floor(8 * y / 450 + 4 - 8 * 250 / 450)
if xa < 1: xa = 1
if xa > 8: xa = 8
if ya < 1: ya = 1
if ya > 8: ya = 8
disc = self.board.get_loc_to_disc(xa, ya)
# checking if chosen move is valid, if yes updating accordingly
if self.controller.is_valid_move(disc):
self.w.delete(self.text4)
self.w.delete(self.r4)
update_list = self.controller.update_color_discs(disc) # updating main dictionary
# updating visualization:
color = self.board.get_disc_color(disc)
if color == "W": color = "white"
else: color = "black"
x1, y1 = xa * 55, ya * 55
self.w.create_oval([x1 - 20, y1 - 20, x1 + 20, y1 + 20], fill=color)
# draw discs:
for k in update_list:
xa, ya = self.board.get_disc_to_loc(k)
x1, y1 = xa * 55, ya * 55
self.w.create_oval([x1 - 20, y1 - 20, x1 + 20, y1 + 20], fill=color)
# Update status text
self.w.delete(self.status_text)
self.w.delete(self.status_text2)
self.status_text = self.w.create_text(
20, 3, font="Verdana 12 bold", fill="blue", anchor=NW, text=self._status_string())
self.status_text2 = self.w.create_text(25, 478, font="Verdana 11 bold", anchor=NW, fill="blue",
text=self._status_string2())
# checking if game over
if self.controller.is_game_over():
self.done()
else:
# checking if there is a possible move for player
if not self.controller.any_possible_moves():
self.no_possible_moves()
else: # if chosen move is not valid, a message will appear
self.w.delete(self.text4)
self.w.delete(self.r4)
# "invalid move" popup message
self.text2 = self.w.create_text(250, 250, anchor=CENTER, fill="red",
font="Times 18 bold", text="Invalid move. Try again")
self.r = self.w.create_rectangle(self.w.bbox(self.text2), fill="white")
self.w.tag_lower(self.r, self.text2)
self.master.update()
time.sleep(1.2)
self.w.delete(self.text2)
self.w.delete(self.r)
# activating computer as a player
if not self.controller.who_is_next().does_play_first() and not self.controller.is_game_over():
self.computer_playing_visual()
# checking if game over before continuing with the game
if self.controller.is_game_over():
self.done()
else:
# checking if there is a possible move for player
if not self.controller.any_possible_moves():
self.no_possible_moves()
else:
self.master.update()
def no_possible_moves(self):
while not self.controller.any_possible_moves():
""" when there are no possible moves, method initiates a popup message and updates visual accordingly"""
self.player = self.controller.who_is_next()
# popup message "No possible moves":
if not self.controller.who_is_next().does_play_first():
who = " for computer"
else:
who = "."
self.text4 = self.w.create_text(250, 230, anchor=CENTER, fill="blue",
font="Times 20 bold", text="No possible moves"+str(who))
self.r4 = self.w.create_rectangle(self.w.bbox(self.text4), fill="white")
self.w.tag_lower(self.r4, self.text4)
# update number of moves, so other player is next
self.player.update_num_moves()
# update status text:
self.w.delete(self.status_text)
self.w.delete(self.status_text2)
self.w.delete(self.line1)
self.w.delete(self.text5)
self.player = self.controller.who_is_next()
color = self.player.get_player_color()
if color == "B":
color = "BLACK"
else:
color = "WHITE"
self.status_text = self.w.create_text(
20, 3, font="Verdana 12 bold", fill="blue", anchor=NW, text=self._status_string())
self.status_text2 = self.w.create_text(25, 478, font="Verdana 11 bold", anchor=NW, fill="blue",
text=self._status_string2())
self.text5 = self.w.create_text(
138, 4, font="Verdana 12 bold", fill="red", anchor=NW, text=color)
self.line1 = self.w.create_line(135, 20, 200, 20, dash=(4, 2), fill="black")
self.master.update()
time.sleep(3)
self.w.delete(self.text4)
self.w.delete(self.r4)
# who is next
if not self.controller.who_is_next().does_play_first() and not self.controller.is_game_over():
self.computer_playing_visual()
def computer_playing_visual(self):
"""creates and updates visualization following 'computer playing' """
self.text6 = self.w.create_text(250, 250, anchor=NW, font="Times 18 bold",
text="Computer is thinking...")
self.r6 = self.w.create_rectangle(self.w.bbox(self.text6), fill="white")
self.w.tag_lower(self.r6, self.text6)
self.master.update()
disc, update_list = self.controller.computer_playing()
self.w.delete(self.line1)
self.w.delete(self.text5)
color = self.board.get_disc_color(disc)
if color == "W":
color = "white"
else:
color = "black"
xa, ya = self.board.get_disc_to_loc(disc)
x1, y1 = xa * 55, ya * 55
self.w.create_oval([x1 - 20, y1 - 20, x1 + 20, y1 + 20], fill=color)
# draw discs:
for k in update_list:
xa, ya = self.board.get_disc_to_loc(k)
x1, y1 = xa * 55, ya * 55
self.w.create_oval([x1 - 20, y1 - 20, x1 + 20, y1 + 20], fill=color)
# Update status text
self.w.delete(self.text4)
self.w.delete(self.r4)
self.w.delete(self.text5)
self.w.delete(self.line1)
self.w.delete(self.status_text)
self.w.delete(self.status_text2)
self.status_text = self.w.create_text(
20, 3, font="Verdana 12 bold", fill="blue", anchor=NW, text=self._status_string())
self.status_text2 = self.w.create_text(25, 478, font="Verdana 11 bold", anchor=NW, fill="blue",
text=self._status_string2())
self.w.delete(self.text6)
self.w.delete(self.r6)
self.master.update()
if not self.controller.any_possible_moves() and not self.controller.is_game_over():
self.no_possible_moves()
if self.controller.is_game_over():
self.done()
def done(self):
"""when game over"""
winner = self.controller.get_winner()
self.text3 = self.w.create_text(250, 270, anchor=CENTER, fill="Yellow",
font="Times 30 bold", text="GAME OVER\n" + " " + str(winner) + " wins!")
self.r3 = self.w.create_rectangle(self.w.bbox(self.text3), fill="black")
self.w.tag_lower(self.r3, self.text3)
self.master.update()
time.sleep(5)
self.master.quit()
self.master.destroy()