-
Notifications
You must be signed in to change notification settings - Fork 0
/
runner.py
150 lines (124 loc) · 4.64 KB
/
runner.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
import pygame
import sys
import time
import tictactoe as ttt
pygame.init()
size = width, height = 1000, 800
level = 3
# Colors
black = (0, 0, 0)
white = (255, 255, 255)
screen = pygame.display.set_mode(size)
mediumFont = pygame.font.Font("OpenSans-Regular.ttf", 28)
largeFont = pygame.font.Font("OpenSans-Regular.ttf", 40)
moveFont = pygame.font.Font("OpenSans-Regular.ttf", 60)
user = None
board = ttt.initial_state()
ai_turn = False
while True:
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
screen.fill(black)
# Let user choose a player.
if user is None:
# Draw title
title = largeFont.render("Play Tic-Tac-Toe", True, white)
titleRect = title.get_rect()
titleRect.center = ((width / 2), 50)
screen.blit(title, titleRect)
# Draw buttons
playXButton = pygame.Rect((width / 8), (height / 2), width / 4, 50)
playX = mediumFont.render("Play as X", True, black)
playXRect = playX.get_rect()
playXRect.center = playXButton.center
pygame.draw.rect(screen, white, playXButton)
screen.blit(playX, playXRect)
playOButton = pygame.Rect(5 * (width / 8), (height / 2), width / 4, 50)
playO = mediumFont.render("Play as O", True, black)
playORect = playO.get_rect()
playORect.center = playOButton.center
pygame.draw.rect(screen, white, playOButton)
screen.blit(playO, playORect)
# Check if button is clicked
click, _, _ = pygame.mouse.get_pressed()
if click == 1:
mouse = pygame.mouse.get_pos()
if playXButton.collidepoint(mouse):
time.sleep(0.2)
user = ttt.X
elif playOButton.collidepoint(mouse):
time.sleep(0.2)
user = ttt.O
else:
# Draw game board
tile_size = 80
tile_origin = (width / 2 - (1.5 * tile_size),
height / 2 - (1.5 * tile_size))
tiles = []
for i in range(level):
row = []
for j in range(level):
rect = pygame.Rect(
tile_origin[0] + j * tile_size,
tile_origin[1] + i * tile_size,
tile_size, tile_size
)
pygame.draw.rect(screen, white, rect, level)
if board[i][j] != ttt.EMPTY:
move = moveFont.render(board[i][j], True, white)
moveRect = move.get_rect()
moveRect.center = rect.center
screen.blit(move, moveRect)
row.append(rect)
tiles.append(row)
game_over = ttt.terminal(board)
player = ttt.player(board)
# Show title
if game_over:
winner = ttt.winner(board)
if winner is None:
title = f"Game Over: Tie."
else:
title = f"Game Over: {winner} wins."
elif user == player:
title = f"Play as {user}"
else:
title = f"Computer thinking..."
title = largeFont.render(title, True, white)
titleRect = title.get_rect()
titleRect.center = ((width / 2), 30)
screen.blit(title, titleRect)
# Check for AI move
if user != player and not game_over:
if ai_turn:
time.sleep(0.5)
move = ttt.minimax(board)
board = ttt.result(board, move)
ai_turn = False
else:
ai_turn = True
# Check for a user move
click, _, _ = pygame.mouse.get_pressed()
if click == 1 and user == player and not game_over:
mouse = pygame.mouse.get_pos()
for i in range(level):
for j in range(level):
if (board[i][j] == ttt.EMPTY and tiles[i][j].collidepoint(mouse)):
board = ttt.result(board, (i, j))
if game_over:
againButton = pygame.Rect(width / 3, height - 65, width / 3, 50)
again = mediumFont.render("Play Again", True, black)
againRect = again.get_rect()
againRect.center = againButton.center
pygame.draw.rect(screen, white, againButton)
screen.blit(again, againRect)
click, _, _ = pygame.mouse.get_pressed()
if click == 1:
mouse = pygame.mouse.get_pos()
if againButton.collidepoint(mouse):
time.sleep(0.2)
user = None
board = ttt.initial_state()
ai_turn = False
pygame.display.flip()