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🏎️ Streamline Items
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heytherewill committed Oct 2, 2023
1 parent 5dcd35f commit 768fb66
Showing 1 changed file with 17 additions and 16 deletions.
33 changes: 17 additions & 16 deletions scenes/room/Dungeon.cs
Original file line number Diff line number Diff line change
@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.IO;
using System.Linq;
using static HazardLibrary.HazardType;
Expand Down Expand Up @@ -57,7 +56,7 @@ public static IReadOnlyDictionary<Coord, RoomContents> Linear(out Coord entrance
),
Dialogue(
Portrait.Player,
"Right? I'm sure they are reading that they should click on the items they wants me to use.",
"Right? I'm sure they are reading that they should click on the items they want me to use.",
"Whatever the word 'click' means in this context."
),
Dialogue(
Expand Down Expand Up @@ -129,38 +128,40 @@ public static IReadOnlyDictionary<Coord, RoomContents> Linear(out Coord entrance
),
Item(Excalibur)
),
Room(Item(Potion)),
Room(Item(Potion)),
Room(Item(Potion)),
Room(Item(Sword)),
Room(Item(Sword)),
Room(
Item(Potion),
Item(Potion),
Item(Potion),
Item(Sword),
Item(Sword)
),
Room(
Hazard(Beholder),
Item(Crown)
Item(Crown),
Item(Potion),
Item(Potion)
),
Room(Item(Potion)),
Room(Item(Potion)),
Room(
Hazard(Slime),
Item(Potion)
),
Room(
Hazard(Beholder),
Item(Sword)
Item(Sword),
Item(Potion),
Item(Potion)
),
PotionRoom(),
PotionRoom(),
Room(
Hazard(Slime)
),
Room(
Hazard(Slime)
),
Room(
Hazard(Slime)
Hazard(Slime),
Item(Sword),
Item(Sword)
),
SwordRoom(),
SwordRoom(),
Room(
Dialogue(
Portrait.Beholder,
Expand Down

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