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grapevine.cpp
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grapevine.cpp
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/**************************************************************************
* File: grapevine.cpp Part of World of Pain *
* Usage: Main class and support commands for grapevine chat *
* *
* All rights reserved. See license.doc for complete information. *
* *
* Copyright (C) 2022 World of Pain *
* https://www.worldofpa.in *
* *
* Based on ws_chat.cpp by: Benjamin Sergeant *
* Copyright (C) 2017-2019 Machine Zone, Inc. All rights reserved. *
* Emojicpp, Copyright (c) 2018 Shalitha Suranga *
* Copyright (C) 1993, 94 by the Trustees of the Johns Hopkins University *
* CircleMUD is based on DikuMUD, Copyright (C) 1990, 1991. *
***************************************************************************/
#define __GRAPEVINE_CPP__
#include "grapevine.h"
#include "acmd.h"
#include "comm.h"
#include "db.h"
#include "handler.h"
#include "interpreter.h"
#include "screen.h"
#include "spells.h"
#include "wizsup.h"
#include <crossguid/guid.hpp>
#include <nlohmann/json.hpp>
using json = nlohmann::json;
// extern functions
int can_hear_check(chPtr ch);
// extern variables
extern list<dPtr> descriptor_list;
// locally defined globals
ix::GvChat* GvChat;
namespace ix {
// Grapevine class constructor to initiate connection
GvChat::GvChat(const std::string& url, const std::string& client_id, const std::string& client_secret,
const std::string& version, const std::string& user_agent)
: _url(url), _client_id(client_id), _client_secret(client_secret), _version(version), _user_agent(user_agent)
{
setSleeping(false);
_channels.push_back("gossip");
_channels.push_back("testing");
}
// log Grapevine to mud system log
void GvChat::log(const std::string& msg)
{
if (isSleeping()) { // when sleeping, just write directly to the log
basic_mud_log("GV CHAT: %s", msg.c_str());
} else { // when awake, queue log messages
std::lock_guard<std::mutex> lock(_logMutex);
_logQueue.push(msg);
}
}
// count of queued recieved messages
size_t GvChat::getReceivedMessagesCount() const
{
std::lock_guard<std::mutex> lock(_msgMutex);
return _receivedQueue.size();
}
// count of queued log messages
size_t GvChat::getLogMessagesCount() const
{
std::lock_guard<std::mutex> lock(_logMutex);
return _logQueue.size();
}
// process message queue and erase processed actions
void GvChat::processMessages()
{
std::lock_guard<std::mutex> lock(_msgMutex);
while (!_receivedQueue.empty()) {
decodeMessage(_receivedQueue.front());
_receivedQueue.pop();
}
while (!_processedActions.empty()) {
eraseAction(_processedActions.front());
_processedActions.pop();
}
}
// process log queue
void GvChat::processLog()
{
std::lock_guard<std::mutex> lock(_logMutex);
while (!_logQueue.empty()) {
mudlog(NRM, LVL_IMMORT, TRUE, "GV CHAT: %s", _logQueue.front().c_str());
_logQueue.pop();
}
}
// process send queue
void GvChat::processSends()
{
return;
std::lock_guard<std::mutex> lock(_sendMutex);
while (!_sendQueue.empty()) {
sendMessage(_sendQueue.front());
_sendQueue.pop();
}
}
// toggle game sleeping status
void GvChat::setSleeping(bool sleeping)
{
_sleeping = sleeping;
}
// is the game sleeping?
bool GvChat::isSleeping()
{
return _sleeping;
}
// is Grapevine connected?
bool GvChat::isReady() const
{
return _webSocket.getReadyState() == ix::ReadyState::Open;
}
// close connection to Grapevine
void GvChat::stop()
{
_webSocket.stop();
}
// connect to Grapevine
void GvChat::start()
{
_webSocket.setUrl(_url);
std::stringstream ss;
log("Connecting to " + _url);
_webSocket.setOnMessageCallback([this](const WebSocketMessagePtr& msg) {
std::stringstream ss;
if (msg->type == ix::WebSocketMessageType::Open) { // if we're connected, authenticate
ss << "Connected to: " << msg->openInfo.uri << std::endl;
log(ss.str());
authenticate();
} else if (msg->type == ix::WebSocketMessageType::Close) { // if we're disconnected,
// report why
ss << _url << " disconnected!"
<< " code " << msg->closeInfo.code << " reason " << msg->closeInfo.reason;
log(ss.str());
_authenticated = false;
} else if (msg->type == ix::WebSocketMessageType::Message) { // decode incoming messages
// immediately if sleeping
if (isSleeping()) {
decodeMessage(msg->str);
} else { // queue messages if the game is active
std::lock_guard<std::mutex> lock(_msgMutex);
_receivedQueue.push(msg->str);
}
} else if (msg->type == ix::WebSocketMessageType::Error) { // log errors
ss << "Connection error: " << msg->errorInfo.reason;
ss << " #retries: " << msg->errorInfo.retries;
ss << " Wait time(ms): " << msg->errorInfo.wait_time;
ss << " HTTP Status: " << msg->errorInfo.http_status;
log(ss.str());
_authenticated = false;
} else { // log unknown websocket responses
ss << "Invalid ix::WebSocketMessageType";
log(ss.str());
}
});
_webSocket.start();
}
// authenticate a new Grapevine connection
void GvChat::authenticate()
{
json j;
j["event"] = "authenticate";
j["payload"]["client_id"] = _client_id;
j["payload"]["client_secret"] = _client_secret;
j["payload"]["supports"] = {"channels", "players", "tells", "games"};
j["payload"]["channels"] = _channels;
j["payload"]["version"] = _version;
j["payload"]["user_agent"] = _user_agent;
_authenticated = false;
sendMessage(j);
}
// decode an incoming message
void GvChat::decodeMessage(const std::string& str)
{
auto j = json::parse(str);
std::string event = j["event"];
if (event == "authenticate")
eventAuthenticate(j);
else if (event == "heartbeat")
eventHeartbeat(j);
else if (event == "restart")
eventRestart(j);
else if (event == "games/connect")
eventGamesConnect(j, true);
else if (event == "games/disconnect")
eventGamesConnect(j, false);
else if (event == "games/status")
eventGamesStatus(j);
else if (event == "players/sign-in")
eventSignIn(j);
else if (event == "players/sign-out")
eventSignOut(j);
else if (event == "players/status")
eventPlayersStatus(j);
else if (isSleeping())
return; // only the events above are procssed while sleeping
else if (j["status"] == "failure")
eventFailure(j);
else if (event == "channels/broadcast")
eventBroadcast(j);
else if (event == "tells/send" || event == "channels/send")
eventSuccess(j);
else if (event == "tells/receive")
eventTellsReceive(j);
else {
std::stringstream ss;
ss << "unhandled event: " << event << endl << j.dump();
log(ss.str());
}
return;
}
// authentication event handler
void GvChat::eventAuthenticate(json j)
{
std::stringstream ss;
ss << "Authentication status: " << j["status"];
if (j["status"] == "success") {
ss << " unicode: " << j["payload"]["unicode"] << " version: " << j["payload"]["version"];
_authenticated = true;
updateGamesStatus();
updatePlayersStatus();
processSends();
updateGamesStatus(GVGAME);
} else
_authenticated = false;
log(ss.str());
}
// heartbeat event handler
void GvChat::eventHeartbeat(json j)
{
chPtr tch = nullptr;
vector<std::string> players;
json k;
k["event"] = "heartbeat";
// no players if sleeping
if (!isSleeping()) { // build list of players for heartbeat
for (auto& d : descriptor_list) {
if (d->original) {
tch = d->original;
} else if (!(tch = d->character) || STATE(d) != CON_PLAYING) {
continue;
}
if (IS_GOD(tch) && GET_INVIS_LEV(tch)) {
continue; // don't show invisible gods
}
players.push_back(GET_NAME(tch));
}
k["payload"]["players"] = players;
}
sendMessage(k);
}
// restart event handler
void GvChat::eventRestart(json j)
{
std::stringstream ss;
ss << "Server restarting... downtime: " << j["payload"]["downtime"];
log(ss.str());
}
// TODO(Blizzard): not yet implemented
// channels/subscribe event handler
void GvChat::eventSubscribe(json j) {}
// TODO(Blizzard): not yet implemented
// channels/unsubscribe event handler
void GvChat::eventUnsubscribe(json j) {}
// channels/broadcast event handler
void GvChat::eventBroadcast(json j)
{
std::string channel, message, name, game;
if (j["payload"]["channel"].is_string()) {
channel = j["payload"]["channel"];
}
if (j["payload"]["message"].is_string()) {
message = j["payload"]["message"];
}
if (j["payload"]["name"].is_string()) {
name = j["payload"]["name"];
}
if (j["payload"]["game"].is_string()) {
game = j["payload"]["game"];
}
for (auto& i : descriptor_list) {
if (STATE(i) == CON_PLAYING && i->character && can_hear_check(i->character)
&& !PLT_FLAGGED(i->character, PLT_GVNOCHANNELS)) {
send_to_char(i->character, "%sGV [%s] %s@%s%s%s: %s%s\r\n", CCYEL(i->character, C_NRM), channel.c_str(),
name.c_str(), CBBLU(i->character, C_NRM), game.c_str(), CCYEL(i->character, C_NRM), message.c_str(),
CCNRM(i->character, C_NRM));
}
}
}
// NOTE: sign-in events can be either for our players or remote games
// players/sign-in event handler
void GvChat::eventSignIn(json j)
{
// no payload means this is one of our players signing in
if (!j["payload"].is_object()) { // notify a character with given reference of sign in
if (isSleeping()) {
return;
}
std::string refStr = j["ref"];
auto a = findAction(refStr);
chPtr ch = a.first;
if (!ch) {
return;
}
send_to_char(ch, "%sYou have been signed in to the Grapevine chat network.%s\r\n", CBYEL(ch, C_NRM),
CCNRM(ch, C_NRM));
updateGamesStatus(GVGAME);
return;
} else { // we have a payload, a player signed in from another game
std::string name = j["payload"]["name"];
std::string game = j["payload"]["game"];
updateGamesStatus(game);
// avoid duplicates
bool foundPlayer = false;
if (!playersOnline[game].empty())
for (auto p : playersOnline[game])
if (p == name) {
foundPlayer = true;
break;
}
if (!foundPlayer)
playersOnline[game].push_back(name);
if (isSleeping())
return;
for (auto& i : descriptor_list) {
if (STATE(i) == CON_PLAYING && i->character && can_hear_check(i->character)
&& PLT_FLAGGED(i->character, PLT_GVPLAYERS)) {
send_to_char(i->character, "%sGV: %s has signed in to %s%s%s.\r\n", CCYEL(i->character, C_NRM), name.c_str(),
CBBLU(i->character, C_NRM), game.c_str(), CCNRM(i->character, C_NRM));
}
}
}
}
// players/sign-out event handler
void GvChat::eventSignOut(json j)
{
std::string name = j["payload"]["name"];
std::string game = j["payload"]["game"];
updateGamesStatus(game);
if (!playersOnline[game].empty()) {
for (auto p = playersOnline[game].begin(); p != playersOnline[game].end();) {
if (*p == name)
p = playersOnline[game].erase(p);
else
++p;
}
}
if (isSleeping())
return;
for (auto& i : descriptor_list) {
if (STATE(i) == CON_PLAYING && i->character && can_hear_check(i->character)
&& PLT_FLAGGED(i->character, PLT_GVPLAYERS)) {
send_to_char(i->character, "%sGV: %s has signed out of %s%s%s.\r\n", CCYEL(i->character, C_NRM), name.c_str(),
CBBLU(i->character, C_NRM), game.c_str(), CCNRM(i->character, C_NRM));
}
}
return;
}
// players/status event handler
void GvChat::eventPlayersStatus(json j)
{
std::string game = j["payload"]["game"];
playersOnline[game].clear();
if (j["payload"]["players"].is_array())
for (auto& p : j["payload"]["players"]) {
std::string player = p;
playersOnline[game].push_back(player);
}
}
// failure GV event handler
void GvChat::eventFailure(json j)
{
std::string refStr = j["ref"];
auto a = findAction(refStr);
if (!a.first)
return;
chPtr ch = a.first;
std::string event = j["event"];
std::string error = j["error"];
send_to_char(ch, "%sGV %s Failure: %s%s\r\n", CCRED(ch, C_NRM), event.c_str(), error.c_str(), CCNRM(ch, C_NRM));
}
// success GV event handler
void GvChat::eventSuccess(json j)
{
std::string refStr = j["ref"];
auto a = findAction(refStr);
chPtr ch = a.first;
if (!ch || a.second.empty())
return;
if (j["event"] == "tells/send")
send_to_char(ch, "%s%s%s", CCRED(ch, C_NRM), a.second.c_str(), CCNRM(ch, C_NRM));
else if (j["event"] == "channels/send")
send_to_char(ch, "%s%s%s", CCYEL(ch, C_NRM), a.second.c_str(), CCNRM(ch, C_NRM));
}
// tells/receive event handler
void GvChat::eventTellsReceive(json j)
{
std::string from_game = j["payload"]["from_game"];
std::string from_name = j["payload"]["from_name"];
std::string to_name = j["payload"]["to_name"];
std::string message = j["payload"]["message"];
for (auto& i : descriptor_list) { // loop through all online players
if (STATE(i) == CON_PLAYING && i->character && can_hear_check(i->character)
&& !str_cmp(GET_NAME(i->character),
to_name.c_str())) { // if we're able to hear and our name
// matches, send tell
send_to_char(i->character, "%sGV: %s%s@%s%s%s tells you '%s'%s", CCYEL(i->character, C_NRM),
CCRED(i->character, C_NRM), from_name.c_str(), CBBLU(i->character, C_NRM), from_game.c_str(),
CCRED(i->character, C_NRM), message.c_str(), CCNRM(i->character, C_NRM));
}
}
}
// games/connect and games/disconnect event handler
void GvChat::eventGamesConnect(json j, bool connected)
{
std::string game = j["payload"]["game"];
if (connected) {
updateGamesStatus(game);
updatePlayersStatus(game);
} else {
playersOnline.erase(game);
gameStatus.erase(game);
}
if (isSleeping())
return;
for (auto& i : descriptor_list) {
if (STATE(i) != CON_PLAYING || !i->character || !PLT_FLAGGED(i->character, PLT_GVGAMES))
continue;
if (connected)
send_to_char(i->character, "%sGV: Game %s%s%s has connected to Grapevine.%s\r\n", CCYEL(i->character, C_NRM),
CBBLU(i->character, C_NRM), game.c_str(), CCYEL(i->character, C_NRM), CCNRM(i->character, C_NRM));
else
send_to_char(i->character, "%sGV: Game %s%s%s has disconnected from Grapevine.%s\r\n", CCYEL(i->character, C_NRM),
CBBLU(i->character, C_NRM), game.c_str(), CCYEL(i->character, C_NRM), CCNRM(i->character, C_NRM));
}
}
// games/status event handler
void GvChat::eventGamesStatus(json j)
{
// we should always have a payload for games/status events
if (!j["payload"].is_object())
return;
json p = j["payload"];
std::string game = p["game"];
if (_clearGames) { // clear the game list on the first response
gameStatus.clear();
_clearGames = false;
}
gameStatus[game] = p;
return;
}
// send a json message to GV if we're online
void GvChat::sendMessage(json j)
{
std::string event = j["event"];
if (!isReady() || (event != "authenticate" && !_authenticated)) { // queue sent messages if not connected
// or authenticated
std::lock_guard<std::mutex> lock(_sendMutex);
_sendQueue.push(j.dump());
return;
}
std::string output;
output = j.dump();
_webSocket.sendText(output);
}
// notify GV when players sign in
void GvChat::playerSignIn(chPtr ch)
{
json j;
auto g = newAction(ch);
std::string name = GET_NAME(ch);
j["event"] = "players/sign-in";
j["ref"] = g;
j["payload"] = {{"name", name}};
sendMessage(j);
// update local player
bool foundPlayer = false;
if (!playersOnline[GVGAME].empty()) {
for (auto p : playersOnline[GVGAME])
if (p == name) {
foundPlayer = true;
break;
}
}
if (!foundPlayer) {
playersOnline[GVGAME].push_back(name);
}
}
// notify GV when players sign out
void GvChat::playerSignOut(chPtr ch)
{
json j;
std::string name = GET_NAME(ch);
j["event"] = "players/sign-out";
j["payload"] = {{"name", name}};
sendMessage(j);
eraseActions(ch);
// remove from local game list of players
if (!playersOnline[GVGAME].empty()) {
for (auto p = playersOnline[GVGAME].begin(); p != playersOnline[GVGAME].end();) {
if (*p == name)
p = playersOnline[GVGAME].erase(p);
else
++p;
}
}
}
// get status for players
void GvChat::playersStatus(xg::Guid g, const std::string game)
{
json j;
j["event"] = "players/status";
j["ref"] = g;
if (!game.empty())
j["payload"] = {{"game", removeSpaces(game)}};
sendMessage(j);
}
// get status for games
void GvChat::gamesStatus(xg::Guid g, const std::string game)
{
json j;
j["event"] = "games/status";
j["ref"] = g;
if (!game.empty())
j["payload"] = {{"game", removeSpaces(game)}};
sendMessage(j);
}
// add a Guid for player actions
xg::Guid GvChat::newAction(chPtr ch, std::string action)
{
auto g = xg::newGuid();
_actions[g] = std::pair(ch, action);
return g;
}
// send a channel message to Grapevine
void GvChat::sendChannel(chPtr ch, const std::string& message)
{
json j;
std::string aMessage("GV [" + *ch->player.gvChannel + "] " + std::string(GET_NAME(ch)) + "@" + GVGAME + ": " + message
+ "\r\n");
auto g = newAction(ch, aMessage);
j["event"] = "channels/send";
j["ref"] = g;
j["payload"] = {{"channel", *ch->player.gvChannel}, {"name", GET_NAME(ch)}, {"message", message}};
sendMessage(j);
}
// send tell to player in a different game
void GvChat::sendTell(chPtr ch, const std::string& to_name, const std::string& to_game, const std::string& message)
{
json j;
std::string aMessage(std::string(CCYEL(ch, C_NRM)) + "GV: " + CCRED(ch, C_NRM) + "You tell " + to_name + "@"
+ CBBLU(ch, C_NRM) + to_game + CCRED(ch, C_NRM) + ", '" + message + "'" + CCNRM(ch, C_NRM)
+ "\r\n");
auto g = newAction(ch, aMessage);
auto now = std::chrono::system_clock::now();
auto itt = std::chrono::system_clock::to_time_t(now);
std::stringstream ssTp;
ssTp << std::put_time(gmtime(&itt), "%FT%TZ");
std::string sent_at = ssTp.str();
j["event"] = "tells/send";
j["ref"] = g;
j["payload"] = {{"to_name", to_name},
{"to_game", to_game},
{"from_name", GET_NAME(ch)},
{"sent_at", sent_at},
{"message", message}};
sendMessage(j);
}
// find an action object with a given ref guid
pair<chPtr, std::string> GvChat::findAction(std::string g)
{
if (_actions.count(g) > 0) {
_processedActions.push(g);
return _actions[g];
} else
return std::pair(nullptr, "");
}
// erase an action object with a given ref guid
void GvChat::eraseAction(std::string g)
{
if (_actions.count(g) > 0)
_actions.erase(g);
}
// erase all actions for a given player
void GvChat::eraseActions(chPtr ch)
{
for (auto it = _actions.cbegin(); it != _actions.cend();)
if ((*it).second.first == ch)
it = _actions.erase(it);
else
++it;
}
// update online games Status
void GvChat::updateGamesStatus(std::string game)
{
auto g = xg::newGuid();
gamesStatus(g, game);
if (game.empty())
_clearGames = true;
else
_clearGames = false;
}
// update online players status
void GvChat::updatePlayersStatus(std::string game)
{
auto g = xg::newGuid();
playersStatus(g, game);
if (game.empty()) {
_clearPlayers = true;
} else {
_clearPlayers = false;
}
}
} // namespace ix
// Grapevine player commands
// get status of players
ACMD(do_gvplayer)
{
// no mobs allowed!
if (IS_NPC(ch)) {
send_to_char(ch, "Only players are allowed on Grapevine!");
return;
}
if (affected_by_spell(ch, SPELL_BLINDNESS)) {
send_to_char(ch, "You have been blinded! You cannot see this list!\r\n");
return;
}
std::string game(removeSpaces(argument));
std::stringstream ss;
if (game.empty()) // all games
{
int games = 0, total = 0;
vector<std::string> noPlayers;
for (const auto& [g, j] : GvChat->gameStatus) {
int count = 0;
if (!j.empty() && j["player_online_count"].is_number_integer()) {
count = j["player_online_count"].get<int>();
}
if (!GvChat->playersOnline[g].empty()) {
if (GvChat->playersOnline[g].size() > count) {
count = GvChat->playersOnline[g].size();
}
}
total += count;
++games;
if (!count) {
noPlayers.push_back(g);
continue;
} else
ss << CCYEL(ch, C_NRM) << count << " player" << (count == 1 ? "" : "s") << " online on " << CBBLU(ch, C_NRM)
<< g << CCNRM(ch, C_NRM) << ":";
for (const auto& p : GvChat->playersOnline[g]) {
// put quotes around names with spaces
if (p.find(' ') != std::string::npos)
ss << " '" << p << "'";
else
ss << " " << p;
}
ss << CCNRM(ch, C_NRM) << endl;
}
if (noPlayers.size()) {
ss << CCYEL(ch, C_NRM) << "No players online on:" << CBBLU(ch, C_NRM);
for (const auto& g : noPlayers)
ss << " " << g;
ss << CCNRM(ch, C_NRM) << endl;
}
sprintf(buf, "%s%d players in %d games on Grapevine:%s\r\n%s", CBYEL(ch, C_NRM), total, games, CCNRM(ch, C_NRM),
ss.str().c_str());
page_string(ch->desc, buf, true);
} else {
if (!GvChat->gameStatus.count(game)) {
send_to_char(ch, "Game %s not found on Grapevine.\r\n", game.c_str());
return;
}
int count = GvChat->playersOnline[game].size();
sprintf(buf, "player%s in Grapevine game %s%s%s%s", (count == 1) ? "" : "s", CBBLU(ch, C_NRM), game.c_str(),
CCNRM(ch, C_NRM), count ? ": " : "");
for (auto& p : GvChat->playersOnline[game]) {
sprintf(buf, "%s%s%s%s ", buf, CCYEL(ch, C_NRM), p.c_str(), CCNRM(ch, C_NRM));
}
if (count) {
sprintf(buf1, "%s%d %s", CBYEL(ch, C_NRM), count, buf);
} else {
sprintf(buf1, "%sNo %s", CBYEL(ch, C_NRM), buf);
}
page_string(ch->desc, buf1, true);
}
}
// get status of games
ACMD(do_gvgame)
{
// no mobs allowed!
if (IS_NPC(ch)) {
send_to_char(ch, "Only players are allowed on Grapevine!");
return;
}
std::string game(removeSpaces(argument));
std::stringstream ss;
if (game.empty()) // all games
{
int games = 0, total = 0, player_online_count = 0;
for (const auto [g, j] : GvChat->gameStatus) {
ss << "(" << CBBLU(ch, C_NRM) << g << CCNRM(ch, C_NRM) << ") ";
if (j["display_name"].is_string()) {
ss << CCYEL(ch, C_NRM) << j["display_name"].get<std::string>();
}
ss << CCNRM(ch, C_NRM);
if (!GvChat->playersOnline[game].empty()) {
player_online_count = GvChat->playersOnline[game].size();
} else {
player_online_count = j["player_online_count"].get<int>();
}
if (player_online_count > 0) {
ss << " (Players Online: " << player_online_count << ")";
total += player_online_count;
}
ss << endl;
++games;
}
sprintf(buf, "%s%d players online on %d games in Grapevine:%s\r\n%s", CBYEL(ch, C_NRM), total, games,
CCNRM(ch, C_NRM), ss.str().c_str());
page_string(ch->desc, buf, true);
} else // specific game
{
if (!GvChat->gameStatus.count(game)) {
send_to_char(ch, "Game %s not found in Grapevine.\r\n", game.c_str());
return;
}
json g = GvChat->gameStatus[game];
int player_online_count = 0;
if (!GvChat->playersOnline[game].empty()) {
player_online_count = GvChat->playersOnline[game].size();
} else if (g["player_online_count"].is_number()) {
player_online_count = g["player_online_count"].get<int>();
}
ss << CBYEL(ch, C_NRM) << "GV Game: " << CCNRM(ch, C_NRM) << "(" << CBBLU(ch, C_NRM) << g["game"].get<std::string>()
<< CCNRM(ch, C_NRM) << ") ";
ss << g["display_name"].get<std::string>() << endl;
if (g["description"].is_string())
ss << g["description"].get<std::string>() << endl;
if (g["homepage_url"].is_string())
ss << CCYEL(ch, C_NRM) << "URL: " << CCNRM(ch, C_NRM) << g["homepage_url"].get<std::string>() << endl;
if (g["user_agent"].is_string())
ss << CCYEL(ch, C_NRM) << "User Agent: " << CCNRM(ch, C_NRM) << g["user_agent"].get<std::string>() << endl;
if (g["user_agent_repo_url"].is_string())
ss << CCYEL(ch, C_NRM) << "Repo URL: " << CCNRM(ch, C_NRM) << g["user_agent_repo_url"].get<std::string>() << endl;
ss << CCYEL(ch, C_NRM) << "Players Online: " << CCNRM(ch, C_NRM) << player_online_count << endl;
if (g["supports"].is_array()) {
ss << CCYEL(ch, C_NRM) << "Supports: " << CCNRM(ch, C_NRM);
for (auto& sup : g["supports"])
ss << sup.get<std::string>() << " ";
ss << endl;
}
if (g["connections"].is_array()) {
ss << CCYEL(ch, C_NRM) << "Connections: " << CCNRM(ch, C_NRM);
for (auto& con : g["connections"]) {
if (con["type"] == "web")
ss << endl << CCYEL(ch, C_NRM) << " Web: " << CCNRM(ch, C_NRM) << con["url"].get<std::string>();
else if (con["type"] == "telnet")
ss << endl
<< CCYEL(ch, C_NRM) << " Telnet: " << CCNRM(ch, C_NRM) << con["host"].get<std::string>() << ":"
<< con["port"];
else if (con["type"] == "secure telnet")
ss << endl
<< CCYEL(ch, C_NRM) << " Secure Telnet: " << CCNRM(ch, C_NRM) << con["host"].get<std::string>() << ":"
<< con["port"];
}
}
sprintf(buf, "%s", ss.str().c_str());
page_string(ch->desc, buf, true);
}
}
// send tell via Grapevine
ACMD(do_gvtell)
{
// no mobs allowed!
if (IS_NPC(ch)) {
send_to_char(ch, "Only players are allowed on Grapevine!");
return;
}
// blind people can't use Grapevine
if (affected_by_spell(ch, SPELL_BLINDNESS)) {
send_to_char(ch, "You have been blinded! You cannot GVTell anyone anything!\r\n");
return;
}
// split user@game into variables
string arg = argument;
// extract user, game, and message from argument
string dest_user, dest_game, dest_message = "";
// if there is an @, then we have a game
size_t at_pos = arg.find('@');
if (at_pos != std::string::npos) {
// skip the first character because it is a space and the @ after the name
dest_user = arg.substr(1, at_pos - 1);
// if there is a space after the @, then we have a message
size_t space_pos = arg.find(' ', at_pos);
if (space_pos != std::string::npos) {
dest_game = arg.substr(at_pos + 1, space_pos - at_pos - 1);
dest_message = arg.substr(space_pos + 1);
}
}
// if any of the three are empty, then we have a problem
if (dest_user.empty() || dest_game.empty() || dest_message.empty()) {
send_to_char(ch, "You must specify who and what you wish to tell. See HELP GVTELL for more information.\r\n");
return;
}
GvChat->sendTell(ch, dest_user, dest_game, dest_message);
cout << "User: " << dest_user << endl;
cout << "Game: " << dest_game << endl;
cout << "Message: " << dest_message << endl;
}
// broadcast via Grapevine channel
ACMD(do_gvchannel)
{
skip_spaces(&argument);
one_argument(argument, arg1);
std::string message(argument);
std::string channel(arg1);
// change channel if the first arg is a channel name
if (channel == "gossip" || channel == "testing") {
if (ch->player.gvChannel)
delete ch->player.gvChannel;
ch->player.gvChannel = new std::string(channel);
send_to_char(ch, "%sGV: Channel set to %s%s", CCYEL(ch, C_NRM), arg1, CCNRM(ch, C_NRM));
return;
}
// set default channel to gossip
if (!ch->player.gvChannel)
ch->player.gvChannel = new std::string("gossip");
if (!message.empty()) {
message = emojicpp::emojize(message);
GvChat->sendChannel(ch, message);
message = "GV [" + *ch->player.gvChannel + "] " + GET_NAME(ch) + ": " + message;
// send Grapevine message to all players that can hear
for (auto& i : descriptor_list) {
if (STATE(i) == CON_PLAYING && i->character && can_hear_check(i->character) && i && i->character != ch) {
send_to_char(CCYEL(i->character, C_NRM), i->character);
act(message.c_str(), FALSE, ch, 0, i->character, 0, 0, TO_VICT | TO_SLEEP);
send_to_char(CCNRM(i->character, C_NRM), i->character);
}
}
} else
send_to_char(ch, "Say what on the Grapevine??\r\n");
}
// set Grapevine preferences
ACMD(do_gvset)
{
// no mobs allowed!
if (IS_NPC(ch)) {
send_to_char(ch, "Only players are allowed on Grapevine!");
return;
}
one_argument(argument, buf);
if (!*buf) {
send_to_char(ch, "Usage: gvset <games | players | channels>\r\n");
return;
}
if (is_abbrev(buf, "games")) {
// toggle games
TOGGLE_BIT(PLT_FLAGS(ch), PLT_GVGAMES);
send_to_char(ch, "Grapevine game status messages are now %s.", ONOFF(PLT_FLAGGED(ch, PLT_GVGAMES)));
} else if (is_abbrev(buf, "players")) {
// toggle players
TOGGLE_BIT(PLT_FLAGS(ch), PLT_GVPLAYERS);
send_to_char(ch, "Grapevine player status messages are now %s.", ONOFF(PLT_FLAGGED(ch, PLT_GVPLAYERS)));
} else if (is_abbrev(buf, "channels")) {
// toggle channel messages
TOGGLE_BIT(PLT_FLAGS(ch), PLT_GVNOCHANNELS);
send_to_char(ch, "Grapevine channel messages are now %s.", ONOFF(!PLT_FLAGGED(ch, PLT_GVNOCHANNELS)));
} else {
send_to_char(ch, "Usage: gvset <games | players | channels>\r\n");
return;
}
}
// emojize from https://github.com/99xt/emojicpp
namespace emojicpp {
std::string emojize(std::string s)
{
int index = -1;
int sLen = s.size();
for (int i = 0; i < sLen; i++) {
if (s[i] == *L":") {
if (index == -1) {
index = i;
} else {
if (i - index == 1) {
index = i;
continue;
}
std::unordered_map<std::string, std::string>::iterator it;
it = EMOJIS.find(s.substr(index, i - index + 1));
if (it == EMOJIS.end()) {