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fix: 32bit build fails #390
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Would this not overflow on a 32bit system? Perhaps the entire function needs to return an int64?
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Hmm, if I change that to be an
int64
we end up with an issue incodec_array.go
becausesliceType.UnsafeGrow
accepts anint
and not anint64
. Which means we'd just be pushing the overflow to that spot instead.Maybe we need to change the
maxAllocSize
to a different value for 32-bit systems?There was a problem hiding this comment.
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That seems reasonable. I am a little surprised the actual value is not different between these systems.
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I've updated this with my most recent commit. Let me know what you think