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0.28 Beta 9

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@hannibal002 hannibal002 released this 27 Oct 22:39
· 97 commits to beta since this release

Version 0.28 Beta 9

Improvements

  • Improved performance when checking the Scoreboard. - Empa (#2765)
  • Improved Slayer Miniboss features. - Empa (#2081)
  • Added more options to Focus Mode to avoid hiding the item lore unintentionally. - hannibal2 (#2844)
    • Even when enabled in config, focus mode is now inactive on game start and needs to get enabled via toggle mode.
    • Show a hint in the item lore how to enable/disable focus mode (with a config option to hide this hint).
    • Option to enable focus mode all the time, ignoring the keybind.

Fixes

  • Fixed Primal Fear Notify incorrectly notifying when a Primal Fear is not ready to spawn. - Luna (#2831)
  • Fixed "null" appearing in the LobbyCode element of the Custom Scoreboard. - j10a1n15 (#2832)
  • Fixed typos in Primal Fear Solver. - Obsidian (#2834)
  • Fixed compact stash messages. - Obsidian (#2821)
    • Fixed compact item stash messages not being detected correctly.
    • Fixed the color of material messages.
  • Fixed a rare error message when using Experimentation Table features. - hannibal2 (#2833)
  • Fixed kick duration not showing with some kick messages. - Luna (#2837)
  • Fixed incorrect health format for holographic mobs in Rift's Crafting Room. - hannibal2 (#2846)
  • Fixed issues where the Carnival Ticket claim feature would trigger even when a carnival isn't active. - j10a1n15 (#2838)

Technical Details

  • Refactored and optimized the NEUInternalName class. - hannibal2 (#2841)
    • Added caching for fromItemNameOrNull by introducing itemNameCache to improve efficiency on repeated calls.
    • Renamed asInternalName to toInternalName for readability and consistency with Kotlin naming, marking asInternalName as deprecated for backward compatibility.
    • Simplified coin name checks by replacing the isCoins method with a predefined set coinNames, enhancing readability and potentially reducing overhead.
    • Renamed map to internalNameMap to better reflect its purpose.
  • Improved enchant detection and enchant parser error logging. - Vixid (#2816)
  • Changed "Kick Duration" to use RepoPatterns. - Luna (#2837)
  • Used pre-processed methods for GUI scaling operations. - CalMWolfs (#2648)
  • Fixed a typo in the key of Carnival Repo Patterns. - hannibal2 (#2842)
  • Improved the handling of active mayor perks, making it less annoying to work with. - j10a1n15 (#2838)