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engine.h
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/*
* This file is part of uci-analyser: a UCI-based Chess Game Analyser
* Copyright (C) 2013-2017 David J. Barnes
*
* uci-analyser is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* uci-analyser is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with uci-analyser. If not, see <http://www.gnu.org/licenses/>.
*
* David J. Barnes may be contacted as d.j.barnes@kent.ac.uk
* https://www.cs.kent.ac.uk/people/staff/djb/
*/
#ifndef ENGINE_H
#define ENGINE_H
#include <iostream>
#ifdef __unix__
#include <stdio.h>
#include <unistd.h>
#else
#include "stdafx.h"
#include <atlstr.h>
#include <windows.h>
#endif
#include <string>
#include <map>
using namespace std;
/*
* Handle interactions with a UCI-compatible engine.
*/
class Engine {
public:
Engine(const string& engineName) {
if (!startEngine(engineName)) {
throw -1;
}
identity = "unknown";
}
virtual ~Engine() {
}
bool checkIsReady(void);
string getResponse(bool& eof);
void go(void);
bool initEngine(int variations, int searchDepth,
map<string, string>& options);
void quitEngine(void);
void searchMoves(const string& moves);
void send(const string& str);
void send(const char *str);
void setPosition(const string& moves, const string& fenstring);
void setFENPosition(const string& fenstring, const string& moves);
void setOption(const string& name, const string& value);
void setOption(const string& name, int value);
void setOptions(map<string, string>& options);
inline void startNewGame(void) {
send("ucinewgame");
checkIsReady();
}
inline string getIdentity(void) {
return identity;
}
bool waitForResponse(const char *str);
private:
bool setIdentity(void);
#ifdef __unix__
// The PID of the engine process.
pid_t enginePID;
// Communication to and from the engine.
FILE *toEngine, *fromEngine;
#else
HANDLE writeToEngine;
HANDLE readFromEngine;
#endif
// The engine's identity.
string identity;
// The number of variations to analyse.
int variations;
// The depth to analyse.
int searchDepth;
bool startEngine(const string&);
};
#endif