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Releases: havietisov/RimAlong

Discord server test #4

13 Dec 21:19
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Pre-release

=======================THIS IS NOT A RELEASE =======================

=======================PLEASE READ THE INSTRUCTIONS================

  1. You need hugslib.
  2. Server is located at Server folder in the mod directory. Just run it.
  3. You might need to setup port forwarding. Google workaround for your router model, or ask someone for help. Protocol type is TCP, port 12345.
  4. First player that's get connected, will choose the savefile from his own save file list.
  5. Game will wait for everyone to connect and load. Don't panic in if you get connected and nothing happends.
  6. Make sure everyone have "developer options" enabled. Please.
  7. You still can save game, even in desynced state. Use it for your advantage.
  8. RemoteDirectoryServer.exe.config in a server folder contains basic settings to use. Just read the comments inside the config file
  9. In order to connect to remote server, ask server owner for it's remote it, Click Cooperative menu button, replace localhost text in a black field below Meaningless button and hit connect.
  10. Change sockopt_nat_traversal to false in RemoteDirectoryServer.exe.config in server folder if you have troubles with hosting it on Linux. Might help, might not.
    =======================KNOWN ISSUES=============================
  11. Server should be restarted each time someone failed to load or each time someone have to reconnect.
  12. Game should be restarted each time when you need to reconnect.
  13. Single player game is wrecked atm. Disable the mod when you need to hop into a single player game.
  14. You will be greeted with few warnings and errors. This should be fine, will be fixed later.
  15. You can't manage apparels. Doing so might cause desync.
  16. You can't manage food restrictions. Doing so might cause desync.
  17. You can't manage drug policies. Doing so might cause desync.
  18. Expand tool for a zone might work flawed.
  19. Well, a lot of stuff can cause desync too. Just report in #mod-bug-reports channel. Don't forget to CTRL+F12 when posting a report.
  20. Some bills can't be created and will cause the game to stop. In such case, report to #mod-bug-reports channel. Don't forget bout CTRL+F12. Bless you.
  21. Storyteller is disabled, but soon will be enabled back again.

====================================================
Something might get messed up. Don't panic if something doesn't work.

Discord server test #3

01 Dec 00:00
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Pre-release

=======================THIS IS NOT A RELEASE =======================

=======================PLEASE READ THE INSTRUCTIONS================

  1. You need hugslib.
  2. Server is located at Server folder in the mod directory. Just run it.
  3. You might need to setup port forwarding. Google workaround for your router model, or ask someone for help. Protocol type is TCP, port 12345.
  4. First player that's get connected, will choose the savefile from his own save file list.
  5. Game will wait for everyone to connect and load. Don't panic in if you get connected and nothing happends.
  6. Make sure everyone have "developer options" enabled. Please.
  7. You still can save game, even in desynced state. Use it for your advantage.
  8. RemoteDirectoryServer.exe.config in a server folder contains basic settings to use. Just read the comments inside the config file
  9. In order to connect to remote server, ask server owner for it's remote it, Click Cooperative menu button, replace localhost text in a black field below Meaningless button and hit connect.
  10. Change sockopt_nat_traversal to false in RemoteDirectoryServer.exe.config in server folder if you have troubles with hosting it on Linux. Might help, might not.
    =======================KNOWN ISSUES=============================
  11. Server should be restarted each time someone failed to load or each time someone have to reconnect.
  12. Game should be restarted each time when you need to reconnect.
  13. Single player game is wrecked atm. Disable the mod when you need to hop into a single player game.
  14. You will be greeted with few warnings and errors. This should be fine, will be fixed later.
  15. You can't manage apparels. Doing so might cause desync.
  16. You can't manage food restrictions. Doing so might cause desync.
  17. You can't manage drug policies. Doing so might cause desync.
  18. Expand tool for a zone might work flawed.
  19. You can't manage restriction areas. Doing so might cause desync.
  20. Well, a lot of stuff can cause desync too. Just report in #mod-bug-reports channel. Don't forget to CTRL+F12 when posting a report.
  21. Some bills can't be created and will cause the game to stop. In such case, report to #mod-bug-reports channel. Don't forget bout CTRL+F12. Bless you.
  22. Storyteller is disabled, but soon will be enabled back again.

====================================================
Something might get messed up. Don't panic if something doesn't work.

Discord server test #2

29 Nov 22:34
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Pre-release

=======================THIS IS NOT A RELEASE =======================

=======================PLEASE READ THE INSTRUCTIONS================

  1. You need hugslib.
  2. Server is located at Server folder in the mod directory. Just run it.
  3. You might need to setup port forwarding. Google workaround for your router model, or ask someone for help. Protocol type is TCP, port 12345.
  4. First player that's get connected, will choose the savefile from his own save file list.
  5. Game will wait for everyone to connect and load. Don't panic in if you get connected and nothing happends.
  6. Make sure everyone have "developer options" enabled. Please.
  7. You still can save game, even in desynced state. Use it for your advantage.
  8. App.config in a server folder contains basic settings to use. Just read the comments inside the config file
  9. In order to connect to remote server, ask server owner for it's remote it, Click Cooperative menu button, replace localhost text in a black field below Meaningless button and hit connect.
    =======================KNOWN ISSUES=============================
  10. Server should be restarted each time someone failed to load or each time someone have to reconnect.
  11. Game should be restarted each time when you need to reconnect.
  12. Single player game is wrecked atm. Disable the mod when you need to hop into a single player game.
  13. You will be greeted with few warnings and errors. This should be fine, will be fixed later.
  14. You can't manage apparels. Doing so might cause desync.
  15. You can't manage food restrictions. Doing so might cause desync.
  16. You can't manage drug policies. Doing so might cause desync.
  17. Expand tool for a zone might work flawed.
  18. You can't manage restriction areas. Doing so might cause desync.
  19. Well, a lot of stuff can cause desync too. Just report in #mod-bug-reports channel. Don't forget to CTRL+F12 when posting a report.
  20. Some bills can't be created and will cause the game to stop. In such case, report to #mod-bug-reports channel. Don't forget bout CTRL+F12. Bless you.
  21. Storyteller is disabled, but soon will be enabled back again.

====================================================
Something might get messed up. Don't panic if something doesn't work.

Discord server test #1

28 Nov 23:56
820bcec
Compare
Choose a tag to compare
Pre-release

=======================THIS IS NOT A RELEASE =======================

=======================PLEASE READ THE INSTRUCTIONS================

  1. You need hugslib.
  2. Server is located at Server folder in the mod directory. Just run it.
  3. You might need to setup port forwarding. Google workaround for your router model, or ask someone for help. Protocol type is TCP, port 12345.
  4. First player that's get connected, will choose the savefile from his own save file list. Others should wait for upload, and only then - connect.
  5. Game will wait for everyone to connect and load. Don't panic in if you get connected and nothing happends.
  6. Make sure everyone have "developer options" enabled. Please.
  7. You still can save game, even in desynced state. Use it for your advantage.
    =======================KNOWN ISSUES=============================
  8. Server is incofigurable right now and configured only to handle 2 people.
  9. Server is configured to tolerate latency around 150 ms. Exceeding the limit will cause the game to have mild pauses.
  10. Server should be restarted each time someone failed to load or each time someone have to reconnect.
  11. Game should be restarted each time when you need to reconnect.
  12. Single player game is wrecked atm. Disable the mod when you need to hop into a single player game.
  13. You will be greeted with few warnings and errors. This should be fine, will be fixed later.
  14. You can't manage apparels. Doing so might cause desync.
  15. You can't manage food restrictions. Doing so might cause desync.
  16. You can't manage drug policies. Doing so might cause desync.
  17. Expand tool for a zone might work flawed.
  18. You can't manage restriction areas. Doing so might cause desync.
  19. Well, a lot of stuff can cause desync too. Just report in #mod-bug-reports channel. Don't forget to CTRL+F12 when posting a report.
  20. Some bills can't be created and will cause the game to stop. In such case, report to #mod-bug-reports channel. Don't forget bout CTRL+F12. Bless you.
  21. Storyteller is disabled, but soon will be enabled back again.

====================================================
Something might get messed up. Don't panic if something doesn't work.