-
Notifications
You must be signed in to change notification settings - Fork 0
/
database.h
344 lines (279 loc) · 7.44 KB
/
database.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
#ifndef DATABASE_H
#define DATABASE_H
#include <EDB.h>
#include "SD.h"
#include "SPI.h"
#include "commons.h"
/*
Convert 2GB to bytes: 2GB = 2 * 1024 * 1024 * 1024 = 2,147,483,648 bytes
Divide the total number of bytes by the size of each Patch object: 2,147,483,648 / 512 = 4,194,304
*/
#define TABLE_SIZE 5000
char *db_name = "/db/controlampero.db";
File dbFile;
void writer(unsigned long address, byte data);
byte reader(unsigned long address);
EDB db(&writer, &reader);
struct Patch
{
String patch_name;
int slot_a;
String slot_a_txt;
bool slot_a_state;
int slot_a_type;
int slot_b;
String slot_b_txt;
bool slot_b_state;
int slot_b_type;
int slot_c;
String slot_c_txt;
bool slot_c_state;
int slot_c_type;
int slot_d;
String slot_d_txt;
bool slot_d_state;
int slot_d_type;
int slot_e;
String slot_e_txt;
bool slot_e_state;
int slot_e_type;
int slot_f;
String slot_f_txt;
bool slot_f_state;
int slot_f_type;
int slot_g;
String slot_g_txt;
bool slot_g_state;
int slot_g_type;
int slot_h;
String slot_h_txt;
bool slot_h_state;
int slot_h_type;
} patch;
void loadPatch(const Patch& currentPatch);
void Populate();
void initDatabase();
void open(const int id);
void openByName(const String name);
#endif
void writer(unsigned long address, byte data)
{
dbFile.seek(address);
dbFile.write(data);
dbFile.flush();
}
byte reader(unsigned long address)
{
dbFile.seek(address);
byte b = dbFile.read();
return b;
}
void initDatabase()
{
if (!SD.begin(5))
{
Serial.println("Card Mount Failed");
return;
}
uint8_t cardType = SD.cardType();
if (cardType == CARD_NONE)
{
Serial.println("No SD card attached");
return;
}
if (!SD.exists("/db"))
{
Serial.println("Dir for Db files does not exist, creating...");
SD.mkdir("/db");
}
if (SD.exists(db_name)) {
dbFile = SD.open(db_name, FILE_WRITE);
if (!dbFile) {
dbFile = SD.open(db_name, FILE_WRITE);
}
if (dbFile) {
Serial.print("Openning current table... ");
EDB_Status result = db.open(0);
if (result == EDB_OK) {
Serial.println("DONE");
} else {
Serial.println("ERROR");
Serial.println("Did not find database in the file " + String(db_name));
Serial.print("Creating new table... ");
Populate();
Serial.println("DONE");
return;
}
} else {
Serial.println("Could not open file " + String(db_name));
return;
}
} else {
Serial.print("Creating table... ");
// create table at with starting address 0
dbFile = SD.open(db_name, FILE_WRITE);
Populate();
Serial.println("DONE");
}
}
void open(const int recno) {
Serial.println("load Patch");
EDB_Status result = db.readRec(recno, EDB_REC patch);
loadPatch(patch);
}
void openByName(const String name) {
for (int recno = 1; recno <= db.count(); recno++)
{
EDB_Status result = db.readRec(recno, EDB_REC patch);
if (result == EDB_OK)
{
if (patch.patch_name == name) {
loadPatch(patch);
}
}
}
}
void loadPatch(const Patch& currentPatch) {
presets[0] = {
currentPatch.slot_a_txt,
currentPatch.slot_a,
currentPatch.slot_a_state,
currentPatch.slot_a_type
};
presets[1] = {
currentPatch.slot_b_txt,
currentPatch.slot_b,
currentPatch.slot_b_state,
currentPatch.slot_b_type
};
presets[2] = {
currentPatch.slot_c_txt,
currentPatch.slot_c,
currentPatch.slot_c_state,
currentPatch.slot_c_type
};
presets[3] = {
currentPatch.slot_d_txt,
currentPatch.slot_d,
currentPatch.slot_d_state,
currentPatch.slot_d_type
};
presets[4] = {
currentPatch.slot_e_txt,
currentPatch.slot_e,
currentPatch.slot_e_state,
currentPatch.slot_e_type
};
presets[5] = {
currentPatch.slot_f_txt,
currentPatch.slot_f,
currentPatch.slot_f_state,
currentPatch.slot_f_type
};
presets[6] = {
currentPatch.slot_g_txt,
currentPatch.slot_g,
currentPatch.slot_g_state,
currentPatch.slot_g_type
};
presets[7] = {
currentPatch.slot_h_txt,
currentPatch.slot_h,
currentPatch.slot_h_state,
currentPatch.slot_h_type
};
buttonStates[0] = currentPatch.slot_a_state;
buttonStates[1] = currentPatch.slot_b_state;
buttonStates[2] = currentPatch.slot_c_state;
buttonStates[3] = currentPatch.slot_d_state;
buttonStates[4] = currentPatch.slot_e_state;
buttonStates[5] = currentPatch.slot_f_state;
buttonStates[6] = currentPatch.slot_g_state;
buttonStates[7] = currentPatch.slot_h_state;
}
void Populate() {
db.create(0, TABLE_SIZE, (unsigned int)sizeof(Patch));
Patch patches[] = {
{
"058-3",
0, "NOISE G", true, 3,
1, "COMPRESSOR", true, 3,
3, "OVERDRIVE", false, 3,
4, "DISTORT", true, 3,
5, "FLANGER", true, 3,
8, "TAPE DLY", true, 3,
10, "REVERB", true, 3,
11, "PHASE", true, 3
},
{
"059-1",
0, "COMPRESSOR", false, 3,
0, "BOOST", false, 3,
0, "CRUNCH", true, 3,
0, "DISTORT", false, 3,
0, "DELAY 1", true, 3,
0, "DELAY 2", false, 3,
0, "REVERB 1", false, 3,
0, "REVERB 2", false, 3
}
};
for (const auto& patch : patches) {
db.appendRec(EDB_REC patch);
}
/*
Patch patch;
Patch patch2;
patch.patch_name = "058-3";
patch.slot_a = 0;
patch.slot_a_txt = "NOISE G";
patch.slot_a_state = true;
patch.slot_b = 1;
patch.slot_b_txt = "COMPRESSOR";
patch.slot_b_state = true;
patch.slot_c = 3;
patch.slot_c_txt = "OVERDRIVE";
patch.slot_c_state = false;
patch.slot_d = 4;
patch.slot_d_txt = "DISTORT";
patch.slot_d_state = true;
patch.slot_e = 5;
patch.slot_e_txt = "FLANGER";
patch.slot_e_state = true;
patch.slot_f = 8;
patch.slot_f_txt = "TAPE DLY";
patch.slot_f_state = true;
patch.slot_g = 10;
patch.slot_g_txt = "REVERB";
patch.slot_g_state = true;
patch.slot_h = 11;
patch.slot_h_txt = "PHASE";
patch.slot_h_state = true;
db.appendRec(EDB_REC patch);
patch2.patch_name = "059-1";
patch2.slot_a = 0;
patch2.slot_a_txt = "COMPRESSOR";
patch2.slot_a_state = false;
patch2.slot_b = 0;
patch2.slot_b_txt = "BOOST";
patch2.slot_b_state = false;
patch2.slot_c = 0;
patch2.slot_c_txt = "CRUNCH";
patch2.slot_c_state = true;
patch2.slot_d = 0;
patch2.slot_d_txt = "DISTORT";
patch2.slot_d_state = false;
patch2.slot_e = 0;
patch2.slot_e_txt = "DELAY 1";
patch2.slot_e_state = true;
patch2.slot_f = 0;
patch2.slot_f_txt = "DELAY 2";
patch2.slot_f_state = false;
patch2.slot_g = 0;
patch2.slot_g_txt = "REVERB 1";
patch2.slot_g_state = false;
patch2.slot_h = 0;
patch2.slot_h_txt = "REVERB 2";
patch2.slot_h_state = false;
db.appendRec(EDB_REC patch2);
*/
}