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Checks
In this page you can have an explaination of what and how NESS Reloaded checks work.
Aimbot detects some patterns used by stupid Killauras/Aimbot cheats.
AutoClicker is a simple max CPS Check, you can set the max ClicksPerSeconds in config.
AntiKb (or AntiKn## ## ockBack) is a simple and bad check that detect stupid AntiKnockback cheats.
BlockBreakAction check detect, when a player breaks a block, if the angle beetween the player and the block is too high.
Timer check needs a recode. It detect if a player sends too many position packets (max Packets per tick can be changed in config).
Criticals blocks criticals cheats (doing criticals hit without Minecraft requirements).
ChestStealer blocks some AutoSteal cheats (get items too fast in containers like chests).
EntityFly prevents Fly in vehicle, actually this needs more work.
FastLadder blocks players from climbing too fast ladders/vines (value can be changed in config, if you are using GeyserMC you should set this to 0.21, else you can leave it 0.156).
FastPlace prevent players from placing too many blocks in one second (max blocks per second can be changed in config).
FlyGhost prevents players from walking if they are dead.
FlyHighJump blocks some HighJump, AirJump, Spider, WallClimb and other cheats.
FlyInvalidJumpMotion detect and blocks changes in jump motion (normally the motion is 0.419999986886D, but the cheat can change it to 0.419999986887).
FlyInvalidGravity detects Jesus/WaterWalk/LiquidWalk, Glide and Fly cheats (detect if a cheat doesn't respect gravity, max Gravity change can be defined in configuration).
FlyFalseGround detects some cheats that change incorrectly isOnGround value.
FlyHighDistance detects distance in air.
GhostHand detects if a player interacts with a block (chest, furnace...) without viewing it.
LiquidInteraction detects if a player place a block on water.
InventoryHack detects if a player moves while clicking his inventory.
Killaura contains different combat modules (reach (needs a recode), HighYaw, PatternDetection, SelfHit, WallHit, MultiAura, Angle (needs a recode) you can change maxYaw, minimum angle and max reach in config).
MorePackets detects if a player sends too many packets and can "kick asynchronously" the player if he sends a lot of packets.
NoWeb detects and blocks high speed in cobweb.
Speed detects and blocks high distances.
SpeedAir is an help to Speed to detect and block more bypasses.
Jesus detects and blocks high distance in water.
Step detects and blocks high values on y coord.
Phase detects and blocks NoClip Cheats (walk in walls).
ImpossibleBreak detects if a player breaks water (this is actual impossible to do even with an hacked client, but i don't know, maybe this check can help).
ScaffoldFalseTarget and ScaffoldIllegalTarget detect and block in different ways Scaffold cheats.
ScaffoldAngle prevents players from placing blocks without actually viewing them.