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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "KinematicBody2D",
"class": "Actor",
"language": "GDScript",
"path": "res://Assets/src/Actor.gd"
}, {
"base": "Actor",
"class": "Enemy",
"language": "GDScript",
"path": "res://Assets/src/Enemy.gd"
}, {
"base": "Actor",
"class": "Player",
"language": "GDScript",
"path": "res://Assets/src/Player.gd"
}, {
"base": "Actor",
"class": "Wisp",
"language": "GDScript",
"path": "res://Assets/src/Wisp.gd"
} ]
_global_script_class_icons={
"Actor": "",
"Enemy": "",
"Player": "",
"Wisp": ""
}
[application]
config/name="SoulSnatcher"
run/main_scene="res://Assets/src/TitleScreen.tscn"
boot_splash/image="res://Assets/Sprites/Hexcaliber_-_Dark.png"
boot_splash/use_filter=false
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[autoload]
Global="*res://Assets/src/Global.gd"
[display]
window/size/width=1920
window/size/height=1080
window/dpi/allow_hidpi=true
mouse_cursor/custom_image="res://Assets/Sprites/crosshair_0.png"
mouse_cursor/custom_image_hotspot=Vector2( 64, 64 )
mouse_cursor/tooltip_position_offset=Vector2( 64, 64 )
[input]
Up={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":87,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777232,"unicode":0,"echo":false,"script":null)
]
}
Down={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":83,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777234,"unicode":0,"echo":false,"script":null)
]
}
Left={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":65,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777231,"unicode":0,"echo":false,"script":null)
]
}
Right={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":68,"unicode":0,"echo":false,"script":null)
, Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777233,"unicode":0,"echo":false,"script":null)
]
}
Dash={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"unicode":0,"echo":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
]
}
[layer_names]
2d_render/layer_1="world"
2d_physics/layer_1="world"
2d_render/layer_2="player"
2d_physics/layer_2="player"
2d_render/layer_3="wisp"
2d_physics/layer_3="wisp"
2d_render/layer_4="enemy"
2d_physics/layer_4="enemy"
2d_render/layer_5="background"
2d_physics/layer_5="background"
[rendering]
environment/default_environment="res://default_env.tres"