From 13ebe3a24ac5bd47005969a209ed657b06cc9e8a Mon Sep 17 00:00:00 2001 From: heybobjones Date: Wed, 26 Jun 2024 00:07:29 +0800 Subject: [PATCH] 44 --- script.js | 103 ++++++++++++++++++++---------------------------------- 1 file changed, 38 insertions(+), 65 deletions(-) diff --git a/script.js b/script.js index 98538ba..25809c5 100644 --- a/script.js +++ b/script.js @@ -4,28 +4,27 @@ const gameOverScreen = document.getElementById('gameOver'); const profilePicUpload = document.getElementById('profilePicUpload'); const startGameButton = document.getElementById('startGame'); const flashOverlay = document.getElementById('flashOverlay'); -const controls = document.getElementById('controls'); + const collisionSound = document.getElementById('collisionSound'); const gameOverSound = document.getElementById('gameOverSound'); const backgroundMusic = document.getElementById('backgroundMusic'); -const basePlayerRadius = 30; -const baseObstacleRadius = 50; +const playerRadius = 30; // Assuming player radius is 30 const player = { x: 50, y: 200, - radius: basePlayerRadius, - speed: 5, // Adjusted for reasonable speed on touch devices + radius: playerRadius, // Player radius + speed: 15, image: null, velocityX: 0, velocityY: 0, - acceleration: 2, + acceleration: 0.75, friction: 0.85 }; -let difficultyFactor = 1; -let obstacleCreationRate = 0.02; +let difficultyFactor = 1; // Initialize the difficulty factor +let obstacleCreationRate = 0.04; // Initial obstacle creation rate let obstacles = []; let score = 0; let lives = 10; @@ -47,13 +46,15 @@ const obstacleImages = { crypto: new Image() }; +// Load obstacle images (replace with actual image URLs) const imageUrls = { onlyfans: 'https://raw.githubusercontent.com/heybobjones/dodgy-dodger/main/images/OFCreator.png', // Replace with actual image URL for OF creator - marketer: 'https://raw.githubusercontent.com/heybobjones/dodgy-dodger/main/images/NetworkMarketer.png', // Replace with actual image URL for Network Marketer - fitness: 'https://raw.githubusercontent.com/heybobjones/dodgy-dodger/main/images/FitnessBro.png', // Replace with actual image URL for Fitness Influencer - crypto: 'https://raw.githubusercontent.com/heybobjones/dodgy-dodger/main/images/CryptoBro.png' // Replace with actual image URL for Crypto Bro +marketer: 'https://raw.githubusercontent.com/heybobjones/dodgy-dodger/main/images/NetworkMarketer.png', // Replace with actual image URL for Network Marketer +fitness: 'https://raw.githubusercontent.com/heybobjones/dodgy-dodger/main/images/FitnessBro.png', // Replace with actual image URL for Fitness Influencer +crypto: 'https://raw.githubusercontent.com/heybobjones/dodgy-dodger/main/images/CryptoBro.png' // Replace with actual image URL for Crypto Bro }; +// Load all images and start the game once all images are loaded function loadImages(callback) { let imagesLoaded = 0; const totalImages = Object.keys(obstacleImages).length; @@ -84,8 +85,8 @@ function drawPlayer() { ctx.clip(); if (player.image) { - const scaleFactor = player.radius / basePlayerRadius; // Scale the image based on the player's radius - ctx.drawImage(player.image, player.x - player.radius, player.y - player.radius, player.radius * 2, player.radius * 2); + const scaleFactor = 1; // Increase this factor to make the image larger + ctx.drawImage(player.image, player.x - player.radius * scaleFactor, player.y - player.radius * scaleFactor, player.radius * 2 * scaleFactor, player.radius * 2 * scaleFactor); } else { ctx.fillStyle = '#0F0'; ctx.fill(); @@ -100,8 +101,8 @@ function createObstacle() { const obstacle = { x: canvas.width, y: Math.random() * (canvas.height - 40), - radius: baseObstacleRadius, - speed: (2 + Math.random() * 3) * difficultyFactor, + radius: 50, + speed: (2 + Math.random() * 3) * difficultyFactor, // Increase speed by the difficulty factor type: type, title: getTitle(type) }; @@ -154,13 +155,13 @@ function moveObstacles() { obstacle.y += dy / dist * 0.5; break; case 'marketer': - if (Math.random() < 0.001 && obstacle.radius > 20) { + if (Math.random() < 0.001 && obstacle.radius > 20) { // Adjusted to fit larger obstacles obstacle.radius *= 0.7; obstacles.push({...obstacle, y: obstacle.y + 30}); } break; case 'fitness': - obstacle.speed *= 1.001; + obstacle.speed *= 1.001; // This line can remain if you want additional speed increase for fitness obstacles break; } }); @@ -168,6 +169,25 @@ function moveObstacles() { } function movePlayer() { + if (keysPressed['ArrowLeft']) { + player.velocityX -= player.acceleration; + } + if (keysPressed['ArrowRight']) { + player.velocityX += player.acceleration; + } + if (keysPressed['ArrowUp']) { + player.velocityY -= player.acceleration; + } + if (keysPressed['ArrowDown']) { + player.velocityY += player.acceleration; + } + + player.velocityX *= player.friction; + player.velocityY *= player.friction; + + player.x += player.velocityX; + player.y += player.velocityY; + player.x = Math.max(player.radius, Math.min(canvas.width - player.radius, player.x)); player.y = Math.max(player.radius, Math.min(canvas.height - player.radius, player.y)); } @@ -232,7 +252,7 @@ function update() { obstacles.forEach(drawObstacle); drawScore(); - if (Math.random() < obstacleCreationRate) { + if (Math.random() < obstacleCreationRate) { // Increased obstacle creation rate createObstacle(); } @@ -297,53 +317,6 @@ function playSound(sound) { } } -// Handle touch events -let touchStartX = 0; -let touchStartY = 0; - -function handleTouchStart(evt) { - const firstTouch = evt.touches[0]; - touchStartX = firstTouch.clientX; - touchStartY = firstTouch.clientY; -} - -function handleTouchMove(evt) { - if (!touchStartX || !touchStartY) { - return; - } - - const touchMoveX = evt.touches[0].clientX; - const touchMoveY = evt.touches[0].clientY; - - const diffX = touchStartX - touchMoveX; - const diffY = touchStartY - touchMoveY; - - if (Math.abs(diffX) > Math.abs(diffY)) { - if (diffX > 0) { - // Swipe left - player.x -= player.speed; - } else { - // Swipe right - player.x += player.speed; - } - } else { - if (diffY > 0) { - // Swipe up - player.y -= player.speed; - } else { - // Swipe down - player.y += player.speed; - } - } - - // Reset values - touchStartX = touchMoveX; - touchStartY = touchMoveY; -} - -document.addEventListener('touchstart', handleTouchStart, false); -document.addEventListener('touchmove', handleTouchMove, false); - // Load images and start the game loadImages(() => { startGameButton.style.display = 'block';