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Update index.html
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Signed-off-by: hg-chung <107260735+hg-chung@users.noreply.github.com>
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hg-chung authored Apr 11, 2024
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8 changes: 7 additions & 1 deletion index.html
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Expand Up @@ -206,6 +206,7 @@ <h2 class="title is-3">Video</h2>
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<div class="content">
<h2 class="title is-3">Differentiable Forward Rendering in DPIR</h2>
<div class="content has-text-justified">
<img src="./static/images/pipeline.jpg"
class="interpolation-image"
alt="Pipeline"
Expand All @@ -217,7 +218,8 @@ <h2 class="title is-3">Differentiable Forward Rendering in DPIR</h2>
By using the diffuse albedo, normals, specular reflectance, and visibility, we compute the radiance for each point.
(b) The radiance is then projected onto a camera plane to render the pixel color through splatting-based differentiable forward rendering.
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Expand All @@ -229,6 +231,7 @@ <h2 class="title is-3">Differentiable Forward Rendering in DPIR</h2>
<div class="column is-full-width">
<div class="content">
<h2 class="title is-3">Regualrized basis BRDF</h2>
<div class="content has-text-justified">
<img src="./static/images/basis_coeff.jpg"
class="interpolation-image"
alt="Pipeline"
Expand All @@ -238,6 +241,7 @@ <h2 class="title is-3">Regualrized basis BRDF</h2>
We visualize the BRDFs on unit spheres illuminated by a point light source.
(a) shows spatially-varying BRDFs of "Cow" with diverse appearance. (b) shows specular basis BRDFs and corresponding specular coefficients.
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Expand All @@ -250,6 +254,7 @@ <h2 class="title is-3">Regualrized basis BRDF</h2>
<div class="column is-full-width">
<div class="content">
<h2 class="title is-3">Point-based Visibility Test</h2>
<div class="content has-text-justified">
<img src="./static/images/shadow_handling.jpg"
class="interpolation-image"
alt="Pipeline"
Expand All @@ -261,6 +266,7 @@ <h2 class="title is-3">Point-based Visibility Test</h2>
By using the diffuse albedo, normals, specular reflectance, and visibility, we compute the radiance for each point.
(b) The radiance is then projected onto a camera plane to render the pixel color through splatting-based differentiable forward rendering.
</p>
</div>
</div>
</div>
</div>
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