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NumberQuizGame.java
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NumberQuizGame.java
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/*
Author :
Himanshu Sharma
Github user - himanshuthecoder
himanshusharma2972@gmail.com
www.blaregroup.com
*********************************************
Number Quiz Game
*********************************************
Instruction.
Main Class name is NumberQuizGame
which is used to run the program after compiling
About:
In this game you have to solve a Mathematic equation and choose the correct answer from the given option
if you give the correct answer then in time then your score will increase by 1
and you will get another equation to solve.
when you give the wrong answer the game is over
*/
//importing module
import javax.swing.*;
import java.awt.event.*; //used for event handling
import java.util.Random; //used to take random value
import java.awt.*;
import javax.swing.Timer; //used for timer or hold the program
public class NumberQuizGame extends JFrame
{
/*global declaration of variable for this class*/
Timer countdown,hold_program; //used to set the countdown and hold the program
JLabel user_guide_1,user_guide_2; //represent instruction at the starting display
JLabel copy_right; //represent copyright message on frame
JLabel exit_message_1,exit_message_2; //represent message at the last display
JButton start_button,exit_button; //represent button on first and last display
JLabel user_guide; //represent instruction on second display
JLabel timer_text,timer_value; //represent the timer on screen
JLabel score; //represent score Label
JButton var_1,var_2,sign,equal,ques_mark; //represent equation
JButton op1,op2,op3,op4; //represent options
int correct_op; //represent correct option
int current_score=0; //represent current score
JLabel frame_background; //represent the Frame Background
//this contructor will create the JFrame
NumberQuizGame(String title)
{
super(title); //setting title by calling JFrame class constructor
//Setting Background Image
ImageIcon img=new ImageIcon("Background_img.jpg"); //Locating Image
frame_background=new JLabel(img);
frame_background.setBounds(0,0,500,470); //setting background image size
add(frame_background);
setLayout(null);
frame_background.setLayout(null);
}
/*first user Interacting display or beginning of game*/
public void first_display()
{
/*setting text on components*/
user_guide_1=new JLabel("Get Ready To Jog your Brain. All the Best !!");
user_guide_1.setFont(new Font("", Font.BOLD, 15));
user_guide_1.setForeground(Color.white);
user_guide_2=new JLabel("Click The Play Button");
user_guide_2.setFont(new Font("", Font.BOLD, 20));
user_guide_2.setForeground(Color.white);
start_button=new JButton("PLAY");
start_button.setBackground(new Color(102,0,10));
start_button.setForeground(Color.white);
start_button.setFont(new Font("",Font.BOLD,30));
start_button.setBorder(BorderFactory.createBevelBorder(0));
copy_right=new JLabel("© 2019 BLARE GROUP(www.blaregroup.com)");
copy_right.setForeground(Color.white);
copy_right.setFont(new Font("",Font.ITALIC,10));
setLayout(null); //setting layout to null so that we give our own layout
/*Setting position of components*/
user_guide_1.setBounds(75,145,400,25);
user_guide_2.setBounds(132,175,360,25);
start_button.setBounds(147,265,200,50);
copy_right.setBounds(135,410,300,20);
/*adding components to frame*/
frame_background.add(start_button);
frame_background.add(user_guide_1);
frame_background.add(user_guide_2);
frame_background.add(copy_right);
//event handling on start button this will call actionperformed method of second_display class
start_button.addActionListener(new second_display());
//Adding hover effect on start button
start_button.addMouseListener(new HoverEffect(1));
}
/*this class is used to handle event after clicking Start button and it will create second user Interacting display*/
private class second_display implements ActionListener
{
public void actionPerformed(ActionEvent e)
{
/*setting visibility of preloaded component false*/
start_button.setVisible(false);
user_guide_1.setVisible(false);
user_guide_2.setVisible(false);
/*setting new components*/
user_guide=new JLabel("Choose the right answer");
user_guide.setFont(new Font("",Font.BOLD,20));
user_guide.setForeground(Color.white);
timer_text=new JLabel("Time Left");
timer_text.setForeground(Color.white);
timer_text.setFont(new Font("",Font.BOLD,20));
timer_value=new JLabel();
timer_value.setForeground(Color.red);
timer_value.setFont(new Font("",Font.BOLD,25));
score=new JLabel();
score.setFont(new Font("",Font.BOLD,20));
score.setForeground(Color.red);
var_1=new JButton();
var_2=new JButton();
sign=new JButton();
equal=new JButton("=");
ques_mark=new JButton("?");
op1=new JButton();
op2=new JButton();
op3=new JButton();
op4=new JButton();
setLayout(null);
/*setting position*/
var_1.setBounds(110,135,60,50);
sign.setBounds(165,135,60,50);
var_2.setBounds(220,135,60,50);
equal.setBounds(275,135,60,50);
ques_mark.setBounds(330,135,60,50);
user_guide.setBounds(115,205,300,20);
op1.setBounds(112,245,68,50);
op2.setBounds(181,245,68,50);
op3.setBounds(249,245,68,50);
op4.setBounds(317,245,68,50);
timer_text.setBounds(195,303,200,30);
timer_value.setBounds(230,337,100,30);
score.setBounds(192,380,150,20);
/*Adding component*/
frame_background.add(user_guide);
frame_background.add(var_1);
frame_background.add(var_2);
frame_background.add(sign);
frame_background.add(ques_mark);
frame_background.add(equal);
frame_background.add(op1);
frame_background.add(op2);
frame_background.add(op3);
frame_background.add(op4);
frame_background.add(timer_text);
frame_background.add(timer_value);
frame_background.add(score);
set_value(); //funcition for setting value in buttons
/*Event handling when user click on any of the option button*/
op1.addActionListener(new option_clickhandle(1));
op2.addActionListener(new option_clickhandle(2));
op3.addActionListener(new option_clickhandle(3));
op4.addActionListener(new option_clickhandle(4));
/* mouse over effect on options */
op1.addMouseListener(new HoverEffect(3));
op2.addMouseListener(new HoverEffect(4));
op3.addMouseListener(new HoverEffect(5));
op4.addMouseListener(new HoverEffect(6));
}
}
/*this method is used for changing the value after correct answer or put the initial value */
public void set_value()
{
current_score++; //increase the score after correct option
//getting random value for var_1 and var_2 by calling method
int a=ran_number1();
int b=ran_number2();
//converting a and b into string for displaying on frame
String v1=new String(Integer.toString(a));
String v2=new String(Integer.toString(b));
String sign_1=new String(ran_sign());
int c=calculation(a,b,sign_1); //getting answer in int form
String ans=new String(Integer.toString(c)); //converting answer from int to string
/*this is used for creating other option value that to be put on op button */
String op_val1=new String(Integer.toString(c+10));
String op_val2=new String(Integer.toString(c-10));
String op_val3=new String(Integer.toString(c+2));
correct_op=option(); //getting the postion of op button in which correct option is displayed
//putting values in op button
switch(correct_op)
{
case 1:op1.setText(ans);op2.setText(op_val1);op3.setText(op_val3);op4.setText(op_val2);break;
case 2:op2.setText(ans);op1.setText(op_val2);op3.setText(op_val3);op4.setText(op_val1);break;
case 3:op3.setText(ans);op2.setText(op_val1);op1.setText(op_val3);op4.setText(op_val2);break;
case 4:op4.setText(ans);op2.setText(op_val1);op3.setText(op_val3);op1.setText(op_val2);
}
score.setText("Score = "+Integer.toString(current_score-1)); //Display score
//creating timer
countdown=new Timer(1000,new ActionListener()
{ int st=6; //timer start no.
public void actionPerformed(ActionEvent e)
{
st--;
if(st>=0){timer_value.setText(Integer.toString(st));}
else
{ countdown.stop();
int a=JOptionPane.showConfirmDialog(null,"Time Over \n Your Score = "+(current_score-1)+"\n Do you want to play again");
if(a==JOptionPane.YES_OPTION){restart();first_display();}
else { exit_display();}
}
}
});
countdown.start(); //starting countdown
var_1.setText(v1); //putting value in var_1
var_2.setText(v2); //putting value in var_2
sign.setText(sign_1); //putting value in sign button
}
/*this method is used to set the random value in var_1 button*/
public int ran_number1()
{
Random rand=new Random();
int i=rand.nextInt(50);
return(i);
}
/*this method is used to set the random value in var_2 button*/
public int ran_number2()
{
Random rand=new Random();
int j=rand.nextInt(50);
return(j);
}
/*this method is used to set the value random sign in sign button*/
public String ran_sign()
{
Random rand=new Random();
int k=rand.nextInt(3);
switch(k)
{
case 0: return("+");
case 1: return("-");
case 2: return("*");
case 4: return("/");
default: return("+");
}
}
/*
this method is used to calculate the answer of equation
it take value of var_1,var_2,sign in a,b,c variable respectivily
and return the answer
*/
public int calculation(int a,int b,String s)
{
char sym=s.charAt(0);
int ans=0;
if(sym=='+'){ans=a+b;}
if(sym=='-'){ans=a-b;}
if(sym=='*'){ans=a*b;}
if(sym=='/'){ans=a/b;}
return(ans);
}
// this method will return the option which contain the correct option randomly
public int option()
{
Random rand=new Random();
int n=rand.nextInt(4);
if(n==0){n=1;}
return(n);
}
/*this class is used to handle the user response on clicking the option button
it will check clicked option is correct or not and perform action accordingly*/
private class option_clickhandle implements ActionListener
{
int op_number; //represent option number of user choice
//this constructor will put the value in op_choice variable of class
option_clickhandle(int op_number)
{
this.op_number=op_number;
}
public void actionPerformed(ActionEvent e)
{
countdown.stop(); //stoping timer
switch(correct_op)
{
case 1:op1.setBackground(Color.green);op1.setForeground(Color.white);break;
case 2:op2.setBackground(Color.green);op2.setForeground(Color.white);break;
case 3:op3.setBackground(Color.green);op3.setForeground(Color.white);break;
case 4:op4.setBackground(Color.green);op4.setForeground(Color.white);break;
}
if(correct_op==op_number){
hold_program=new Timer(1200,new ActionListener()
{
public void actionPerformed(ActionEvent e)
{
op1.setBackground(Color.white);op1.setForeground(Color.black);
op2.setBackground(Color.white);op2.setForeground(Color.black);
op3.setBackground(Color.white);op3.setForeground(Color.black);
op4.setBackground(Color.white);op4.setForeground(Color.black);
set_value();
hold_program.stop();
}
});
hold_program.start();
}
else
{
switch(op_number)
{
case 1:op1.setBackground(Color.red);op1.setForeground(Color.white);break;
case 2:op2.setBackground(Color.red);op2.setForeground(Color.white);break;
case 3:op3.setBackground(Color.red);op3.setForeground(Color.white);break;
case 4:op4.setBackground(Color.red);op4.setForeground(Color.white);break;
}
int a=JOptionPane.showConfirmDialog(null,"Game Over \n Your Score = "+(current_score-1)+"\n Do you want to play again");
if(a==JOptionPane.YES_OPTION){restart();first_display();}
else { exit_display();}
}
}
}
// this function is used to restart the game by making the component invisible
// so that new components can be loaded on frame
public void restart()
{
current_score=0; //setting value of score to 0
//setting visibility of all components to false for restart from beginning
var_1.setVisible(false);
var_2.setVisible(false);
user_guide.setVisible(false);
sign.setVisible(false);
equal.setVisible(false);
ques_mark.setVisible(false);
op1.setVisible(false);
op2.setVisible(false);
op3.setVisible(false);
op4.setVisible(false);
score.setVisible(false);
user_guide_1.setVisible(false);
user_guide_2.setVisible(false);
start_button.setVisible(false);
timer_value.setVisible(false);
timer_text.setVisible(false);
}
/*this function is used to create third display means exit application display*/
public void exit_display()
{
restart(); //here this method is used to make the all component invisible
//Creating exit window display
exit_message_1=new JLabel("Thanks for Playing.");
exit_message_1.setFont(new Font("", Font.BOLD, 20));
exit_message_1.setForeground(Color.white);
exit_message_2=new JLabel("Come back again We love you !!");
exit_message_2.setFont(new Font("", Font.BOLD, 20));
exit_message_2.setForeground(Color.white);
exit_button=new JButton("QUIT");
exit_button.setBackground(new Color(102,0,10));
exit_button.setFont(new Font("",Font.BOLD,25));
exit_button.setForeground(Color.white);
exit_message_1.setBounds(147,160,300,25);
exit_message_2.setBounds(80,190,400,25);
exit_button.setBounds(170,270,150,50);
exit_button.setBorder(BorderFactory.createBevelBorder(0));
frame_background.add(exit_message_1);
frame_background.add(exit_message_2);
frame_background.add(exit_button);
exit_message_1.setVisible(true);
exit_message_2.setVisible(true);
exit_button.setVisible(true);
//adding action on exit button
exit_button.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent e)
{
System.exit(0);
}
});
//Adding hover effect on exit button
exit_button.addMouseListener(new HoverEffect(2));
}
/* this class will handle the hover on buttons */
private class HoverEffect extends MouseAdapter
{
int btn_no;
HoverEffect(int btn_no)
{
this.btn_no=btn_no;
}
public void mouseEntered(MouseEvent evt)
{
switch(btn_no)
{
//start button hover effect
case 1:
start_button.setBackground(new Color(17,97,0));
break;
//exit button hover effect
case 2:
exit_button.setBackground(new Color(17,97,0));
break;
//hover effect on option button
case 3:
op1.setBackground(Color.pink);
break;
case 4:
op2.setBackground(Color.pink);
break;
case 5:
op3.setBackground(Color.pink);
break;
case 6:
op4.setBackground(Color.pink);
break;
}
}
public void mouseExited(MouseEvent evt)
{
switch(btn_no)
{
//start button hover effect
case 1:
start_button.setBackground(new Color(102,0,10));
break;
//exit button hover effect
case 2:
exit_button.setBackground(new Color(102,0,10));
break;
case 3:
op1.setBackground(Color.white);
break;
case 4:
op2.setBackground(Color.white);
break;
case 5:
op3.setBackground(Color.white);
break;
case 6:
op4.setBackground(Color.white);
break;
}
}
}
public static void main(String args[])
{
NumberQuizGame f=new NumberQuizGame("Number Game"); //creating object and call the parameterized constructor
f.setSize(500,470); //set size of JFrame
f.setVisible(true); //setting Visibility of Frame
f.first_display(); //creating first display or start of game
f.getContentPane().setBackground(Color.black); //color the Background for JFrame
f.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); //allowing to close the application by click close button
/*used for setting the position of JFrame on screen*/
Toolkit tk = Toolkit.getDefaultToolkit();
Dimension screenSize = tk.getScreenSize();
final int WIDTH = screenSize.width; //getting user screen width
final int HEIGHT = screenSize.height; //getting user screen height
f.setLocationRelativeTo(null); //settng default location to null
f.setLocation(WIDTH/4,HEIGHT/4); //setting Frame on middle of screen
}
}