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[Feature] Investigate GPU-based occlusion culling #31

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hogsy opened this issue Jul 23, 2023 · 0 comments
Open

[Feature] Investigate GPU-based occlusion culling #31

hogsy opened this issue Jul 23, 2023 · 0 comments
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enhancement New feature or request optimisation system:renderer Indicates that the ticket has some relationship with the renderer.

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@hogsy
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hogsy commented Jul 23, 2023

Summary

The current system is not adequate for culling everything in a scene without a lot of work by the level designer. We can help this along by implementing GPU-based occlusion culling.

Seemingly some example code here. Plenty of information available online too.

Risks or Challenges

Never implemented it before. The principle seems simple enough.

@hogsy hogsy added enhancement New feature or request optimisation labels Jul 23, 2023
@hogsy hogsy added the system:renderer Indicates that the ticket has some relationship with the renderer. label Feb 1, 2024
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Labels
enhancement New feature or request optimisation system:renderer Indicates that the ticket has some relationship with the renderer.
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