[Feature] Investigate GPU-based occlusion culling #31
Labels
enhancement
New feature or request
optimisation
system:renderer
Indicates that the ticket has some relationship with the renderer.
Summary
The current system is not adequate for culling everything in a scene without a lot of work by the level designer. We can help this along by implementing GPU-based occlusion culling.
Seemingly some example code here. Plenty of information available online too.
Risks or Challenges
Never implemented it before. The principle seems simple enough.
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