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Changed build from Mono to include x64 and API 29
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megastary committed Nov 15, 2020
1 parent 50e836d commit 04c6164
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Showing 3 changed files with 7 additions and 6 deletions.
2 changes: 1 addition & 1 deletion Assets/Materials/Dice.mat
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ Material:
- _VertexColor: 0
- _ZWrite: 0
m_Colors:
- _Color: {r: 1, g: 0, b: 0, a: 1}
- _Color: {r: 1, g: 0.93224263, b: 0.07643622, a: 1}
- _EmissionColor: {r: 0, g: 0.7735849, b: 0.0033064024, a: 1}
- _OutlineColor: {r: 0, g: 0, b: 0, a: 1}
m_BuildTextureStacks: []
2 changes: 1 addition & 1 deletion Assets/Materials/DiceDot.mat
Original file line number Diff line number Diff line change
Expand Up @@ -82,7 +82,7 @@ Material:
- _VertexColor: 0
- _ZWrite: 1
m_Colors:
- _Color: {r: 1, g: 1, b: 1, a: 1}
- _Color: {r: 0, g: 0, b: 0, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- _OutlineColor: {r: 0.12941177, g: 0.12941177, b: 0.12941177, a: 1}
m_BuildTextureStacks: []
9 changes: 5 additions & 4 deletions ProjectSettings/ProjectSettings.asset
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Expand Up @@ -177,8 +177,8 @@ PlayerSettings:
applicationIdentifier:
Android: eu.houbystudio.shakediceup
buildNumber: {}
AndroidBundleVersionCode: 1
AndroidMinSdkVersion: 26
AndroidBundleVersionCode: 2
AndroidMinSdkVersion: 29
AndroidTargetSdkVersion: 0
AndroidPreferredInstallLocation: 1
aotOptions:
Expand Down Expand Up @@ -251,7 +251,7 @@ PlayerSettings:
clonedFromGUID: c0afd0d1d80e3634a9dac47e8a0426ea
templatePackageId: com.unity.template.3d@5.0.3
templateDefaultScene: Assets/Scenes/SampleScene.unity
AndroidTargetArchitectures: 1
AndroidTargetArchitectures: 3
AndroidSplashScreenScale: 0
androidSplashScreen: {fileID: 0}
AndroidKeystoreName: C:/Users/megastary/GoogleDrive/Development/certificates/houbystudio-android.keystore
Expand Down Expand Up @@ -695,7 +695,8 @@ PlayerSettings:
webGLDecompressionFallback: 0
scriptingDefineSymbols: {}
platformArchitecture: {}
scriptingBackend: {}
scriptingBackend:
Android: 1
il2cppCompilerConfiguration: {}
managedStrippingLevel: {}
incrementalIl2cppBuild: {}
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