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Houman, hello! What the common workflow to parse arbitrary 3D model with uv and vertex normals into glsl shader in GPUpad project? Thank you. |
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Hi Vlad, thank you for your long time interest in this project! |
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No problem. Already got how make this works. And made a small tool to convert OBJ files to a separate (per attribute) files:
https://github.com/ssh4net/OBJ2BIN
Later found that everything (except indexes) can be in the same file, but for prototyping separate files is fine 😀